Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9330181694679138271 36 Valamore the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Aug 23, 2022. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1535 turns). Valamore the Conjurer (Octopode Conjurer) Turns: 1535, Time: 00:01:20 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 37% Magic: 0/6 EV: 13 Int: 22 God: Gold: 19 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Missiles c - a throwing net f - 4 poisoned darts Scrolls d - a scroll of identify {unknown} Potions a - a potion of curing {unknown} e - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 13% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Tmut/Erth 1% N/A 21% 2 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the orc. Your grab misses the orc. The orc is moderately wounded. The orc hits you with a +0 war axe. You hit the orc but do no damage. Your grab misses the orc. The orc is moderately wounded. The orc closely misses you. You barely miss the orc. You grab the orc. You squeeze the orc. The orc is heavily wounded. You constrict the orc. The orc barely misses you. You hit the orc but do no damage. The orc is severely wounded. You constrict the orc. The orc barely misses you. The orc priest misses you. The orc closely misses you. You hit the orc. You kill the orc! The orc priest hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. You hit the orc priest. Your grab misses the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. The orc priest hits you with a +0 dagger. You hit the orc priest but do no damage. You grab the orc priest. You squeeze the orc priest. The orc priest is severely wounded. You constrict the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .. ... #.. #..## #+# #....##.## ###.#†....# !.........####.# #.#..........# ##.#.)@....#### #....o.....# .###..........# ...).....###### .#......# #....<.# #...))...# ##.......# #.......# You could see an orc priest. Vanquished Creatures A gnoll (D:1) 3 orcs (D:2) 2 endoplasms 3 goblins (D:1) 2 kobolds 3 quokkas A ball python (D:1) 5 bats (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valamore the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 5/17 MP: 0/5 819 | D:1 | Learned a level 2 spell: Searing Ray 1032 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1402 | D:2 | Noticed Terence 1535 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_corners D:2: layout_basic, chequers_serial_rivers_micro_c, uniq_terence, uniq_robin Action || total -------------------------++------- Melee: Unarmed || 8 Tentacles || 7 Constrict || 6 Club || 13 Cast: Magic Dart || 36 Armor: Skin || 3 Dodge: Dodged || 29