Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 10491428884172049502 11 Valken the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 15, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (112 turns). Valken the Magician (Djinni Conjurer) Turns: 112, Time: 00:03:03 Health: 0/21 AC: 9 Str: 6 XL: 2 Next: 35% Gold: 0 EV: 7 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +1 dagger (venom) rCold x . . (no shield) rNeg . . . f - +3 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe c - a +0 chain mail f - a +3 scale mail (worn) Scrolls e - a scroll of enchant armour {unknown} Potions d - a potion of flight {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 50% 1 b - Searing Ray Conj 34% 2d5 65% 2 c - Dazzling Flash Conj/Hex 34% N/A 86% 3 d - Fulminant Prism Conj/Hex 8% 3d7 99% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 99% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) You miscast Magic Dart. Nothing appears to happen. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 50% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Aiming: Magic Dart (safe; 50% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. The quokka closely misses you. Aiming: Magic Dart (safe; 50% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) You miscast Magic Dart. You are lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Aiming: Magic Dart (safe; 50% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..## #......#.. . #...##.!.. .... #####...##..# ... >..#...##..## #.# #. ##..........##..# ###.##.........#.h..# ......)#†#...###@# .# ###.#........).#.##.# ...........#........# #..........##....#### #..........##..#.# #................# #...##....###.##.. #........####.#.... #....[...##...#.#.#. You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valken the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Valken set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 112 | D:1 | HP: 1/21 [jackal (2)] 112 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 17 Armour: Scale mail || 8 Dodge: Dodged || 4