Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Valkov the Magician (Merfolk Hedge Wizard) Turns: 5, Time: 00:00:10 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 0.7 Conjurations + Level 1.0 Summonings + Level 0.7 Translocations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 12% 1d3 17% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 1 Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 2% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Valkov the Merfolk Hedge Wizard. The fabulous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Unknown command. ########## ## #..<.....#..# #.....#..... .#.....#..#..#. .........@..J.... ...#..#..#..#..#. #.....#..#..... ################ You can see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valkov the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 1