Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8885488446623098541 67 Valrug the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 19, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:09 (1114 turns). Valrug the Conjurer (Demonspawn Conjurer) Turns: 1114, Time: 00:02:09 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 0% Magic: 3/9 EV: 12 Int: 20 God: Gold: 122 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: guardian spirit @: no status effects A: spiny 1, magic shield, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of revelation {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 3% N/A 38% 3 Teleport Other Tloc 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Passage of Golubria Tloc 3% N/A 80% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10887 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History Found an escape hatch in the ceiling. Found a glowing dagger. You see here a +0 dagger of flaming. Found a stone staircase leading down. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) Found a dagger. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Found a stone staircase leading up. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm. You kill the ribbon worm! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.## #.# ......# #.# ###...#####.# #.........#.# #.......#.#.###### #....>..#.#......# ###...###..).###.# .....# #†#......# .##.#####.######@# #.......# #.# ##.#.#### #†# #.#.# #.# #.#.# #.# #.#.# #.# ####.#.# ..# ...†<..# .<# ##.##### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ribbon worms (D:2) 5 ball pythons An endoplasm (D:1) 2 giant cockroaches 2 goblins 3 hobgoblins 5 kobolds 5 quokkas 4 bats 2 frilled lizards (D:1) 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valrug the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 139 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 312 | D:1 | Learned a level 2 spell: Searing Ray 652 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 652 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/7 1114 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1114 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 1114 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, kennysheep_crisscross D:2: layout_loops_ring, basic_altar, amcnicky_mini_pool_small, minmay_pentomino_v2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 17 | || 17 Dagger | 4 | || 4 Unarmed | 1 | || 1 Cast: Magic Dart | 26 | || 26 Searing Ray | 13 | || 13 Armour: Robe | 28 | || 28 Dodge: Dodged | 20 | || 20