Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8108767195938885519 15 Valrug the Apothecary (level 2, -4/19 HPs) Began as a Demonspawn Alchemist on Mar 23, 2024. Slain by a goblin ... wielding a +0 mace (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (244 turns). Valrug the Apothecary (Demonspawn Alchemist) Turns: 244, Time: 00:01:18 Health: -4/19 AC: 2 Str: 8 XL: 2 Next: 34% Magic: 0/5 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 1.4 Conjurations + Level 0.5 Air Magic + Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5755 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (lightly wounded, 68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the frilled lizard. You kill the frilled lizard! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the goblin. The goblin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the goblin but do no damage. The goblin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You miss the goblin. The goblin misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the goblin. The goblin hits you with a +0 mace. You die... ##.##..##. #...##... #...g..# #.....# #.....# .# #..†.g# ...#.....# ###.#.[.....######### .............g@....... .......###....##.....## ....... ####.)..###.# .......########..## ..................####### ......................... .................#..####. .................+..... ####.†..........#.#...# You could see a goblin. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 4 frilled lizards (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valrug the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 194 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 194 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 244 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, minmay_pentomino_w4 Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 13 Cast: Sting || 15 Armour: Robe || 9 Dodge: Dodged || 9