Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5422364129240612669 86 Valrug the Apothecary (level 4, -1/30 HPs) Began as a Demonspawn Alchemist on Mar 28, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:04:22 (3528 turns). Valrug the Apothecary (Demonspawn Alchemist) Turns: 3528, Time: 00:04:23 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 27% Magic: 13/17 EV: 12 Int: 18 God: Gold: 158 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . h - +4 flail rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: lethally poisoned (-1 -> -17), weakened A: weakness stinger 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons h - a +4 flail (weapon) Missiles d - 33 stones g - 6 boomerangs Armour a - a +0 robe (worn) k - the +0 ring mail of Jiph {Fly rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Fly: It grants you flight. Jewellery l - a ring of magical power (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} j - a scroll of enchant armour {unknown} o - a scroll of enchant weapon {unknown} Potions b - a potion of magic f - 2 potions of haste {unknown} i - a potion of berserk rage {unknown} m - a potion of might {unknown} n - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 1.1 Air Magic - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 20% N/A 11% 2 c - Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20450 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History The water moccasin looks weaker. Casting: Mercury Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (weak, 53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is lightly wounded. The water moccasin barely misses you. You barely miss the water moccasin. You tail-slap the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (lightly wounded, weak, chance to weaken: 68%) Fumes of mercury billow around the water moccasin! The water moccasin looks even weaker. You feel your attacks grow feeble. You feel sick. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is lightly wounded. You die... #.###.# ... #.# #.###.# #.. ......# ... #.############ .## #.# #.......# .# #.# #.#####.# .# #.####.#####.# .###.#. #.........##.####....... ######.##.......@S....# #.#####.#####...... #.......# ##### ######### You could see a water moccasin (weak). Vanquished Creatures An adder (D:2) 3 ribbon worms 2 dart slugs 4 orcs (D:2) 8 ball pythons 4 bats 4 endoplasms 2 giant cockroaches 7 goblins 6 hobgoblins 5 kobolds A quokka (D:1) 2 frilled lizards (D:1) 9 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valrug the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 306 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 557 | D:1 | Learned a level 2 spell: Mercury Vapours 1180 | D:1 | Found a faded altar of an unknown god. 1246 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1246 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 1892 | D:2 | Identified the +0 ring mail of Jiph {Fly rF+} 2579 | D:2 | Reached XP level 4. HP: 15/30 MP: 3/8 2915 | D:3 | Learned a level 3 spell: Mephitic Cloud 3071 | D:3 | Reached skill level 1 in Air Magic 3521 | D:4 | Noticed a water moccasin 3528 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic, st_stairs_2, hex_intersection, eino_tiny_chamber D:3: layout_rooms D:4: layout_loops_cross, minmay_temple_entry_tees Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 | 3.0 Spellcasting | 3 | 3.0 Air Magic | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Alchemy | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 45 | || 45 Tailslap | 10 | 2 || 12 Flail | 25 | 20 || 45 Punch | | 1 || 1 Cast: Sting | 33 | 5 || 38 Mercury Vapours | 22 | 12 || 34 Use: Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 47 | 12 || 59 Dodge: Dodged | 73 | 20 || 93