Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15412988445826713866 28 Valrug the Apothecary (level 3, 24/24 HPs) Began as a Demonspawn Alchemist on Apr 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (855 turns). Valrug the Apothecary (Demonspawn Alchemist) Turns: 855, Time: 00:00:50 Health: 24/24 AC: 2 Str: 8 XL: 3 Next: 0% Magic: 4/7 EV: 12 Int: 17 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . j - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons f - a +0 club j - a +0 spear (weapon) k - a +0 whip Missiles g - 10 stones Armour a - a +0 robe (worn) h - a +0 robe Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} i - 2 scrolls of teleportation {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 1.0 Conjurations + Level 3.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5144 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. When seriously injured, your blood forms armour. (AC +0) Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is almost dead. You kill the gnoll! Things that are here: a +0 whip; a gnoll corpse Your magical contamination has completely faded away. g - 10 stones (gained 6) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin shouts! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, poisoned, 68% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...##.# #.# ...##.# #.# ...##.# #.# ...##.# #####.# ...##.# #.....# ...'..# #.############## ...#### #.......)....... ...# #####..############. #### #.......@.# #.##..###.# #..# .# ..... .. .##### .## # .. .# .# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 5 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valrug the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 855 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 855 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 855 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic Action || total ---------------------------++------- Melee: Spear || 16 Cast: Sting || 29 Armour: Robe || 16 Dodge: Dodged || 15