Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 238599862311342956 72 Valrug the Apothecary (level 4, 30/30 HPs) Began as a Demonspawn Alchemist on Apr 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:31 (1117 turns). Valrug the Apothecary (Demonspawn Alchemist) Turns: 1117, Time: 00:01:32 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 6% Magic: 3/8 EV: 12 Int: 17 God: Gold: 84 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . c - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sanguine armour 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) i - a +1 buckler Scrolls d - a scroll of identify {unknown} h - a scroll of silence {unknown} j - a scroll of teleportation k - a scroll of vulnerability Potions b - a potion of magic e - a potion of cancellation {unknown} f - a potion of mutation {unknown} g - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting - Level 1.0 Conjurations + Level 4.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mercury Vapours Alch/Air 18% N/A 11% 2 c - Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Confusing Touch Hex 2% N/A 45% 3 Sigil of Binding Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10876 Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Spells you cast may paralyse adjacent enemies. Message History Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (83% to hit) The sting hits the bombardier beetle but does no damage. The bombardier beetle is poisoned. Malevolent energies surge around you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (lightly wounded, poisoned, 83% to hit) The sting hits the bombardier beetle. The bombardier beetle looks even sicker. The bombardier beetle is moderately wounded. Malevolent energies surge around you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, very poisoned, 83% to hit) The sting hits the bombardier beetle. The bombardier beetle looks even sicker. The bombardier beetle is severely wounded. Malevolent energies surge around you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, very poisoned, 83% to hit) The sting misses the bombardier beetle. Malevolent energies surge around you. The bombardier beetle suddenly stops moving! You kill the bombardier beetle! A rat comes into view. Your Spellcasting skill increases to level 3! Your Alchemy skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##....# .....# #####....## .......... .......r.# #....?# #'### ##.##.#.. ..##@#.# #.##.#.# # #.##.#.# #. #....#.# #.####.#....# #......##...# #.........# #.######....# #.# ##.#...# You could see a rat (wandering). Vanquished Creatures A bombardier beetle (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins 7 hobgoblins A jackal (D:2) A quokka (D:2) 4 bats (D:1) 2 frilled lizards A kobold (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valrug the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 798 | D:2 | Found a faded altar of an unknown god. 920 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1024 | D:2 | Learned a level 2 spell: Mercury Vapours 1028 | D:2 | Learned a level 3 spell: Mephitic Cloud 1115 | D:2 | Reached skill level 4 in Alchemy 1115 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1115 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/8 1117 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms D:2: layout_basic, basic_altar, ebering_ecumenical_altar_hall, minmay_guardbox Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Alchemy | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 23 | || 23 Cast: Sting | 39 | || 39 Use: Scroll | 4 | || 4 Stab: Paralysed | 1 | || 1 Armour: Robe | 20 | || 20 Dodge: Dodged | 33 | || 33