Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 10875797908401745478 50 Vexal the Grave Robber (level 3, 24/24 HPs) Began as a Vampire Necromancer on Oct 15, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:10:49 (1814 turns). Vexal the Grave Robber (Vampire Necromancer) Turns: 1814, Time: 00:10:49 Health: 24/24 AC: 2 Str: 6 (7) XL: 3 Next: 55% Magic: 7/7 EV: 12 Int: 16 (19) God: Gold: 66 SH: 0 Dex: 11 (14) Spells: 7/8 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +0 spear p - the +6 quarterstaff "Anwaguc" {vorpal, Str+3 Dex+2 SInv} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). SInv: It lets you see invisible. q - a +0 dagger of draining Missiles c - 6 stones Armour a - a +0 robe (worn) Scrolls g - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of vulnerability {unknown} l - a scroll of teleportation m - a scroll of amnesia {unknown} o - a scroll of torment {unknown} r - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of might e - a potion of mutation {unknown} k - 4 potions of heal wounds n - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting + Level 5.2 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 19% 2d7 7% 3 Animate Dead Necr 19% N/A 22% 4 Agony Necr 19% N/A 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Gozag Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Found 11 gold pieces. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 88%) The endoplasm writhes in agony! You kill the endoplasm! Your Spellcasting skill increases to level 3! You see here 11 gold pieces. You now have 66 gold pieces (gained 11). The bat hits you but does no damage. Okay, then. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 89%) The bat barely resists. The bat closely misses you. The bat misses you. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 89%) The bat writhes in agony. You kill the bat! The dead are flying! Found a dagger. You see here a +0 spear. You swap places. You see here a +0 spear. f - a +0 spear You swap places. Found a scroll labelled BOYR YQEHEAHY. You see here a +0 dagger. q - a +0 dagger r - a scroll labelled BOYR YQEHEAHY There are no items here. As you read the scroll of brand weapon, it crumbles to dust. Your +0 dagger craves living souls! q - a +0 dagger of draining Magic restored. Your bat skeleton crumbles into dust! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......#.._..#..######## +.. ..... #)............... #.# .....###...##....†..... #.# .......#.###........... #.# # ##.....#........... #.# #.............####. ###.# #.............####. #...# #...........##..... #<# #.@.........##..... #.# #...........##..... #.. #...........##..... #### #...........##..... #...........##..... #...........###### #............# ##########.....# #..............# There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) 4 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins 5 ball pythons 2 bats (D:2) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) A hobgoblin (D:2) A bat (D:2) 3 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vexal the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 233 | D:1 | Found a faded altar of an unknown god. 341 | D:2 | Found a blossoming altar of Fedhas. 1189 | D:1 | Reached skill level 5 in Necromancy 1189 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1189 | D:1 | Reached XP level 3. HP: 18/24 MP: 2/7 1701 | D:2 | Identified the +6 quarterstaff "Anwaguc" {vorpal, Str+3 | Dex+2 SInv} 1741 | D:2 | Identified the +9 sling "Vedoum" {venom, Str+4} 1771 | D:2 | Found an opulent altar of Gozag. 1814 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_corners, ebering_ecumenical_altar_hall D:2: layout_basic, basic_altar, minmay_hexomino_r4 D:3: layout_loops_ring, serial_shops, nicolae_shop_crystal, st_stairs_9, supply_closet_lemuel, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.2 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Necrotise || 62 Use: Scroll || 6 Potion || 2 Armor: Robe || 4 Dodge: Dodged || 18