Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 947848464704852178 24 VictoriousLee the Caller (level 3, -1/24 HPs) Began as a Barachi Summoner on Sept 9, 2021. Slain by Terence (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (1192 turns). VictoriousLee the Caller (Barachi Summoner) Turns: 1192, Time: 00:04:22 Health: -1/24 AC: 5 Str: 9 XL: 3 Next: 2% Magic: 2/6 EV: 12 Int: 16 God: Gold: 97 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... m - +2 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) g - a +0 leather armour j - a +0 ring mail k - a +0 kite shield l - a +0 scale mail m - a +2 pair of boots (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of identify {unknown} f - a scroll of silence {unknown} h - a scroll of noise {unknown} i - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} n - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Call Imp Summ 20% N/A 2% 2 b - Summon Small Mammal Summ 80% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 5% 3 Summon Guardian Golem Hex/Summ 11% N/A 19% 3 Summon Lightning Spire Summ/Air 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You hit Terence. Terence is moderately wounded. Your crimson imp hits Terence. Your shadow imp gestures at Terence. Terence writhes in agony. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Your crimson imp hits Terence but does no damage. Your shadow imp hits Terence but does no damage. Terence closely misses you. Your crimson imp hits Terence but does no damage. You hit Terence. Terence is severely wounded. Your shadow imp completely misses Terence. Terence hits you but does no damage. Your crimson imp hits Terence but does no damage. You barely miss Terence. Terence is severely wounded. Your shadow imp hits Terence but does no damage. Terence hits you with a +0 mace. Your crimson imp hits Terence but does no damage. You closely miss Terence. Terence is severely wounded. Your shadow imp closely misses Terence. Terence hits you with a +0 mace. Your crimson imp blinks! Your crimson imp barely misses Terence. You hit Terence but do no damage. Terence is severely wounded. Your shadow imp hits Terence. Terence hits you with a +0 mace. Your crimson imp hits Terence. Your shadow imp hits Terence but does no damage. You are too injured to fight recklessly! You closely miss Terence. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! Your crimson imp barely misses Terence. Your shadow imp hits Terence. Terence hits you with a +0 mace. You die... .........#..###.....#.....####### .......##........#######....### ......#.#..#####.# ###....## .†..##.#...## #.# ##....## ...#.##.....## #.# ###.... ###.#.#......# #.# #)### ..##.#.....#.# #§# #†.## ...##........###.# ##..# .............<##@### ##)# ...........##...5@.###### #.# ...##.........##5#......## ##.. ..##.#......#..5.######..# #... ###.#5#....#####.# ##.# #..## ...#5##....# #... .# #.# # ....##.#...# #.# .. .# #. ......#.#..# #.# . .. #. .......##..# #.# .# . You could see Terence (ally target), 2 friendly crimson imps and a friendly shadow imp (summoned). Vanquished Creatures A worm (D:2) 3 ball pythons A kobold (D:2) A bat (D:1) 3 frilled lizards (D:1) 2 rats 11 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:2) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:2) 11 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VictoriousLee the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 42 | D:1 | Reached skill level 5 in Summonings 185 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 188 | D:1 | Learned a level 2 spell: Call Imp 931 | D:2 | Reached XP level 3. HP: 14/24 MP: 3/6 1173 | D:2 | Noticed Terence 1192 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms D:2: layout_rooms, moated_statue, minmay_misc_feat_secret_circle, st_stairs_13, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.9 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 18 Spear || 58 Cast: Summon Small Mamm || 9 Call Imp || 11 Armor: Robe || 24 Dodge: Dodged || 59