Dungeon Sprint DCSS version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 15679165525104634246 0 Videorelaxant888 the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Feb 7, 2025. Slain by Ijyb ... wielding a +0 club (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (24 turns). Videorelaxant888 the Ducker (Merfolk Gladiator) Turns: 24, Time: 00:00:20 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: confused, on berserk cooldown, hasted and slowed A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds i - 2 potions of magic Skills: + Level 2.1 Fighting * Level 4.0 Polearms - Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You hit Ijyb. Ijyb is moderately wounded. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is severely wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You are no longer berserk. You are exhausted. You feel yourself slow down. You closely miss Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb hits you with a +0 club. There is an open door, spattered with blood here. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb hits you with a +0 club. Ijyb zaps a wand. Your will is overpowered! You are more confused. You barely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Videorelaxant888 the Merfolk Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 4 | D | Noticed Ijyb 24 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Trident || 11 Use: Potion || 2 Armour: Leather armour || 8 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts