Tutorial DCSS version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Vimmix the Trooper (Human Fighter) Turns: 344, Time: 00:03:03 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . b - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) c - a +0 whip e - a +0 shortbow Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 0.2 Staves + Level 3.1 Armour + Level 2.2 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The training dummy throws a stone. The stone hits you. You unwield your +0 whip. b - a +0 quarterstaff (weapon) The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Okay, then. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow You enter the shallow water. Moving in this stuff is going to be slow. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 2! ######### #.......## #..<...... #.......## ##### ######### ....### ## ##....#### ##. #≈≈...≈≈≈## #.. #≈≈≈.@≈(≈≈# #.~ #≈w≈..≈≈≈## #.~ #≈≈≈.~≈### #.~ ##≈#.### #.. ###.# ##. #.## ## ##.# #.## ##.### # You can see worm. Vanquished Creatures A giant cockroach (D:1) 3 training dummies 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vimmix the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 155 | D:1 | Noticed a wyvern 344 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 13 Throw: Boomerang || 3 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 352 | 352 | 0 | 205 | 7 | 2 | 176.0 | Dungeon | 352 | 352 | 0 | 205 | 7 | 2 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 285 daAuts D:2: 67 daAuts