Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 2684690839956511130 95 Vizrt the Skirmisher (level 4, -2/37 HPs) Began as a Djinni Cinder Acolyte on Apr 6, 2022. Was a High Priest of Ignis. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1686 turns). Vizrt the Skirmisher (Djinni Cinder Acolyte) Turns: 1686, Time: 00:02:03 Health: -2/37 AC: 2 Str: 13 XL: 4 Next: 95% Gold: 78 EV: 11 Int: 17 God: Ignis [*****.] SH: 0 Dex: 9 rFire + + + SeeInvis . a - -1 falchion (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... d - amulet of the acrobat HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 2 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Jewellery d - an amulet of the acrobat (around neck) i - the ring "Orib" {rElec rN+ SInv} (You found it on level 2 of the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. j - a ring of see invisible Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of magic mapping {unknown} h - a scroll of identify {unknown} Potions c - 2 potions of might {unknown} e - a potion of brilliance {unknown} Skills: + Level 4.2 Fighting - Level 2.6 Long Blades + Level 3.3 Spellcasting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 28% 2d6 6% 2 b - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a scorpion (severely wounded) You freeze the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead) You freeze the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 4! Your Spellcasting skill increases to level 3! You have reached level 4! You feel agile. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Your magical contamination has completely faded away. An adder comes into view. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the endoplasm. You burn the endoplasm. The endoplasm is almost dead. The adder hisses angrily. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ####### ###.###.##.#<#... †...... .........†....... ####... .##.####.#.#.#..# #.#.# #.#.# #### #.#.# ... .. . #.#.. .###.... ....#######.###### ...(.... .S.....@J.......... .####################.###### .#[....)..........# .# .##.#############.# .. .##.# #.# #.# .##.# #.# .# .##.# #.# .. .##.# #.# .##.# #.# You could see an adder and an endoplasm. Vanquished Creatures A scorpion (D:2) 3 dart slugs 3 ball pythons 4 bats 3 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas A frilled lizard (D:1) 4 kobolds 7 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vizrt the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 12/25 MP: 0/0 517 | D:1 | Found Jehaifut's Jewellery Boutique. 847 | D:1 | Reached XP level 3. HP: 28/30 MP: 0/0 847 | D:1 | Learned a level 1 spell: Freeze 881 | D:1 | Found a faded altar of an unknown god. 1452 | D:2 | Identified the ring "Orib" {rElec rN+ SInv} 1665 | D:2 | Noticed a scorpion 1675 | D:2 | Killed a scorpion 1676 | D:2 | Reached skill level 4 in Fighting 1676 | D:2 | Reached XP level 4. HP: 4/37 MP: 0/0 1676 | D:2 | HP: 1/37 [endoplasm (1)] 1686 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, ebering_ecumenical_altar_webs, serial_shops, shop, minmay_close_crescents D:2: layout_basic, kennysheep_generic_room_13 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 | 4.2 Spellcasting | 3 | 3.3 Long Blades | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 24 | 1 || 25 Punch | 1 | || 1 Cast: Scorch | 24 | || 24 Freeze | 7 | || 7 Armor: Robe | 10 | || 10 Dodge: Dodged | 14 | || 14