Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 7492767232411152500 21 Vizrt the Magician (level 3, 16/27 HPs) Began as a Djinni Hedge Wizard on Apr 9, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (954 turns). Vizrt the Magician (Djinni Hedge Wizard) Turns: 954, Time: 00:00:48 Health: 16/27 AC: 2 Str: 9 XL: 3 Next: 2% Gold: 64 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of brand weapon {unknown} Potions e - a potion of haste {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 24% N/A 9% 2 c - Call Imp Summ 12% N/A 9% 2 d - Slow Hex 48% N/A 5% 1 e - Conjure Flame Conj/Fire 12% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 17% 3 g - Animate Skeleton Necr 24% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Animate Skeleton wells up from within. Spell assigned to 'g'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #######......... ##### ......).......#. ......#########.#####.#. ..?...)@.....##.# #.#† ......######.##.# #.#. .#### #.##.# #.#. #.##.# #.#. #.##.# #.#. #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 kobolds (D:1) A bat (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vizrt the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 428 | D:1 | Reached skill level 1 in Fighting 428 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 954 | D:1 | Reached XP level 3. HP: 16/27 MP: 0/0 954 | D:1 | Learned a level 1 spell: Animate Skeleton 954 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Cast: Magic Dart || 39 Dodge: Dodged || 5