Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17848876709864436159 42 Voltcorp523 the Ducker (level 3, -6/25 HPs) Began as a Djinni Fire Elementalist on Apr 10, 2025. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon on Apr 11, 2025. The game lasted 00:08:10 (1085 turns). Voltcorp523 the Ducker (Djinni Fire Elementalist) Turns: 1085, Time: 00:08:10 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 77% Gold: 17 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . i - +0 spear rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons e - a +0 sling g - a +0 dagger i - a +0 spear (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Potions d - a potion of curing {unknown} f - a potion of degeneration {unknown} h - 2 potions of ambrosia Skills: + Level 0.1 Fighting + Level 3.3 Dodging + Level 2.5 Stealth + Level 0.2 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! The foxfire hits the gnoll. The gnoll is severely wounded. Sorry, you're not good enough to have a special ability. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded) You freeze the gnoll! You kill the gnoll! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 spear! You die... ...## .... g>. ... ###.## ## .... .. ..#####.###.##.#. ......g@.<....... .....).§...###### ............... .######...##### ..... ######. .. .. You could see 2 gnolls. Vanquished Creatures 3 gnolls 3 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons 2 bats A frilled lizard (D:1) A rat (D:1) 15 creatures vanquished. Vanquished Creatures (others) 38 foxfires 38 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Voltcorp523 the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Voltcorp523 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 315 | D:1 | Reached XP level 2. HP: 1/21 MP: 0/0 1001 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 1001 | D:1 | Learned a level 1 spell: Freeze 1085 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_cross D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.3 Fighting | | 0.1 Unarmed Combat | | 0.2 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 28 Freeze || 2 Use: Scroll || 1 Armour: Robe || 11 Dodge: Dodged || 11