Dungeon Crawl Stone Soup version 0.33-a0-516-g862ef21dcb (webtiles) character file. Voltsy the Grave Robber (Mummy Necromancer) Turns: 964, Time: 00:12:47 Health: 25/25 AC: 2 Str: 11 XL: 3 Next: 28% Magic: 6/7 EV: 11 Int: 16 God: Gold: 55 SH: 0 Dex: 12 Spells: 2/8 levels left rFire x . . e - +1 dagger (protect) rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 55 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 dagger of protection (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll labelled ERAC KIFIJE d - a scroll labelled PUC ZOAROLA f - a scroll labelled FAGUT KETSUYZO Skills: + Level 0.7 Fighting + Level 0.3 Short Blades + Level 1.7 Dodging + Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.5 Necromancy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 b - Grave Claw Necr 50% 2d10 4% 2 c - Vampiric Draining Necr 25% 2d7 9% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 25% N/A 28% 4 Curse of Agony Necr 25% N/A 61% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You can't go up here! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Your soul wisp disappears in a puff of smoke! Found a stone staircase leading up. As you open the door, it creaks loudly! You hear an angry hiss. As you open the door, it creaks loudly! You hear an angry hiss. There is an open door here. A bat comes into view. The bat moves out of view. Magic restored. A bat comes into view. A frilled lizard comes into view. The bat moves out of view. An endoplasm comes into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 68%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm quivers. The frilled lizard hisses angrily. The frilled lizard bites your soul wisp but does no damage. Your soul wisp touches the endoplasm. Unknown command. The frilled lizard bites your soul wisp but does no damage. The endoplasm misses you. Your soul wisp touches the endoplasm. The endoplasm dies! The frilled lizard bites your soul wisp. Your soul wisp touches the frilled lizard. The frilled lizard dies! Unknown command. #........#.....# #........#..<..# ####+#........#.....# #...................# #......##......†....# #......'...#........# ...#......#.......##'#.# ..............*....##.#.# ........####...@......#.# ....................####.# .........###.#'#........ .###.........#.#..#.#### ...........#.#...... ...........#.#....### ..........##.#...... ###. #.#.....## .. ...<.. You can see a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:2) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 frilled lizards 4 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Voltsy the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 121 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 243 | D:1 | Learned a level 2 spell: Grave Claw 931 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/7 935 | D:2 | Learned a level 3 spell: Vampiric Draining Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Fighting | | 0.7 Short Blades | | 0.3 Dodging | | 1.7 Stealth | | 1.7 Necromancy | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 55 Cast: Soul Splinter || 28 Armour: Robe || 46 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 963 | 241 | 722 | 0 | 0 | 2 | 481.5 | Dungeon | 963 | 241 | 722 | 0 | 0 | 2 | 481.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 914 daAuts D:2: 49 daAuts