Dungeon Crawl Stone Soup version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 10458089421386517383 5 Warmice the Apothecary (level 1, -5/15 HPs) Began as a Djinni Hedge Wizard on Apr 19, 2024. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (178 turns). Warmice the Apothecary (Djinni Hedge Wizard) Turns: 178, Time: 00:04:27 Health: -5/15 AC: 2 Str: 9 XL: 1 Next: 88% Gold: 4 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 club Missiles g - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) d - an orb of energy Scrolls f - a scroll of enchant weapon {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The hobgoblin shouts! You hit the bat. The bat is heavily wounded. The bat completely misses you. The bat barely misses you. The endoplasm closely misses you. You barely miss the bat. The bat is heavily wounded. The bat hits you. The endoplasm hits you but does no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The bat closely misses you. The endoplasm hits you but does no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. The endoplasm closely misses you. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The bat closely misses you. The bat hits you but does no damage. The endoplasm hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The bat barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #. #. #. ## .. ## ..[ #. .# .. #. .#$# #.#g..## #b@g...# #.....J.....# #.###_........ #...(...## ##.....## ##...## #### You could see an endoplasm, a hobgoblin, a goblin and a bat. Vanquished Creatures A giant cockroach (D:1) 2 goblins 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warmice the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Warmice set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:2 | Found a faded altar of an unknown god. 178 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_loops_ring, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 9 Slow || 2 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 177 | 68 | 109 | 0 | 0 | 2 | 88.5 | Dungeon | 177 | 68 | 109 | 0 | 0 | 2 | 88.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts D:2: 7 daAuts