Dungeon Crawl Stone Soup version 0.32-a0-1175-gca21d12091 (webtiles) character file. Game seed: 7096179469147245643 41 Warmice the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 15, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:53 (955 turns). Warmice the Magician (Djinni Conjurer) Turns: 955, Time: 00:04:54 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 86 EV: 6 Int: 19 God: SH: 0 Dex: 13 rFire + + . e - +0 whip rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, held, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Missiles d - 5 poisoned darts h - 19 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of revelation {unknown} g - 2 scrolls of poison {unknown} i - a scroll of fear {unknown} Potions c - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth - Level 3.8 Spellcasting - Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Sandblast Erth 36% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is lightly wounded. Your magical contamination has completely faded away. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! It was a potion of haste. You feel yourself speed up. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm, p - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm! The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm! You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ribbon worm bites you. You die... .# #.#.#.#.#.##### .# #.#............ .##################.###.......... ..##.............###...#†...####. ..##.###########............####. ..##.# #..#####.......... .....# #..# #.########. .....# #..# #.##....... ..<..# #@.# ..##.###### ..#### #....w..# #.## # ..# ....##...# #. # ..# ## ..).# #. # ... †....# #. ## .## ...##.# .. #. ##.# .. #. .. .. #. ## You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 ball pythons 5 bats 2 giant cockroaches (D:1) 5 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas 4 frilled lizards A kobold (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warmice the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Warmice set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 277 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 277 | D:1 | Learned a level 1 spell: Sandblast 731 | D:1 | Found a faded altar of an unknown god. 738 | D:1 | Prayed at the altar of an unknown god. 738 | D:1 | Became a worshipper of Trog the Wrathful 738 | D:1 | Reached * piety under Trog 812 | D:2 | Fell from the grace of Trog 955 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_ring, hangedman_decor_points Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Whip || 3 Cast: Magic Dart || 59 Searing Ray || 1 Invoke: Berserk || 1 Renounce Religion || 1 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 964 | 872 | 92 | 0 | 758 | 2 | 482.0 | Dungeon | 964 | 872 | 92 | 0 | 758 | 2 | 482.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 178 daAuts