Dungeon Crawl Stone Soup version 0.31-a0-204-g7da18cac08 (webtiles) character file. Game seed: 14143927926034063077 100 Warped the Conjurer (level 4, 0/26 (28) HPs) Began as an Octopode Conjurer on June 27, 2023. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:29 (1948 turns). Warped the Conjurer (Octopode Conjurer) Turns: 1948, Time: 00:04:30 HP: 0/26 (28) AC: 1 Str: 6 XL: 4 Next: 74% MP: 1/8 EV: 7 Int: 22 God: Gold: 76 SH: 0 Dex: 10 Spells: 2/8 levels left rFire + . . a - +2 dagger (drain) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: held, hasted, drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) b - a +0 dagger j - a +0 sling m - the +5 hand axe "Suefoik" {pain, rPois rF+ Str-4 SInv} (You found it on level 2 of the Dungeon) Str: It affects your strength (-4). rF: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. p - a +0 short sword Missiles o - 5 stones Jewellery d - a ring of protection from fire (left tentacle) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fog {unknown} f - a scroll of noise {unknown} i - 3 scrolls of teleportation {unknown} q - a scroll of identify {unknown} r - a scroll of amnesia {unknown} s - a scroll of poison {unknown} w - 2 scrolls of torment {unknown} Potions h - a potion of magic k - a potion of attraction {unknown} l - a potion of brilliance {unknown} n - 2 potions of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 2.0 Dodging + Level 3.6 Stealth + Level 1.0 Unarmed Combat * Level 2.8 Spellcasting * Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 13% 1 Hailstorm Conj/Ice 13% 3d5 14% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the goblin. You kill the goblin! A hobgoblin comes into view. You see here a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The hobgoblin shouts! You hear a shout! x2 The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! A gnoll comes into view. It is wielding a +0 spear. The gnoll completely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Without enough magic to sustain it, your searing ray dissipates. You struggle against the net. You struggle against the net. The gnoll hits you from afar with a +0 spear! It was a potion of haste. You feel yourself speed up. The gnoll hits you from afar with a +0 spear! You die... .###.####### .......@..<# ..(.....#..# ####.##g#..# # #.#..# .†.... .##.### .. ... ## #.# You could see a gnoll. Vanquished Creatures 3 adders (D:2) A gnoll (D:3) 2 dart slugs (D:2) 4 ball pythons An endoplasm (D:2) 2 giant cockroaches (D:1) 10 goblins 6 hobgoblins 5 jackals (D:1) 3 quokkas 8 bats 4 frilled lizards 2 kobolds 8 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warped the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 383 | D:1 | Learned a level 2 spell: Searing Ray 517 | D:1 | Found a faded altar of an unknown god. 588 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 966 | D:2 | Reached skill level 1 in Fighting 1071 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/8 1214 | D:2 | Learned a level 3 spell: Dazzling Flash 1220 | D:2 | Reached skill level 1 in Unarmed Combat 1240 | D:2 | Identified the +5 hand axe "Suefoik" {pain, rPois rF+ Str-4 | SInv} 1496 | D:2 | Identified the +3 scale mail of Winter {Stlth+} 1948 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, chequers_ecumenical_altar_simple D:2: layout_basic, minmay_goblin_kobold_house D:3: layout_basic, nicolae_uskayaw_en_pointe, gammafunk_ghost_arena, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Fighting | 1 | 1.3 Unarmed Combat | 1 | 1.0 Dodging | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 10 | || 10 Constrict | 6 | 2 || 8 Unarmed | 1 | || 1 Dagger | 7 | 20 || 27 Tentacles | 3 | 2 || 5 Cast: Magic Dart | 36 | 18 || 54 Searing Ray | 4 | 3 || 7 Use: Potion | | 1 || 1 Stab: Sleeping | 4 | 3 || 7 Distracted | | 1 || 1 Armour: Skin | 4 | 4 || 8 Dodge: Dodged | 13 | 14 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1946 | 1860 | 86 | 84 | 1450 | 3 | 648.7 | Dungeon | 1946 | 1860 | 86 | 84 | 1450 | 3 | 648.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 978 daAuts D:1: 953 daAuts D:3: 14 daAuts