Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 4953065075524731418 28 Warped the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 8, 2025. Slain by Sigmund ... wielding a +0 scythe of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (891 turns). Warped the Conjurer (Deep Elf Conjurer) Turns: 891, Time: 00:02:29 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 3/8 EV: 11 Int: 28 God: Gold: 17 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . l - +2 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.22/turn d - +6 ring of intelligence MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons h - a +0 spear l - a +2 dagger of freezing (weapon) Missiles e - 8 stones j - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) d - a +6 ring of intelligence (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions b - a potion of magic i - a potion of ambrosia {unknown} k - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 19% 2d5 26% 4 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Battlesphe Conj/Frge 19% 2d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Fireball Conj/Fire 9% 3d6 58% 5 Conjure Ball Lightning Conj/Air 9% 3x3d6 99% 6 Orb of Destruction Conj 17% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ball python. You kill the ball python! The magic dart hits the bat. You kill the bat! Magic restored. f - 2 scrolls labelled OQURRAAMIH (gained 1) Sigmund the Dreaded comes into view. He is wielding a +0 scythe of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. The magic dart hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund screams, "You will never... NEVER!!!" Sigmund screams, "Die, monster!" There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (moderately wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ###### # ..... #.###...### #.#....... .......# #.#...# ... #..@..# ...# ###...## ....ß #ß.@..ß# .....# ##.....## #.$...###†....## #.....⌠.....## #ß.........ß# ###.......### ##..(..## You could see Sigmund. Vanquished Creatures 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 8 ball pythons 5 bats 2 endoplasms (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warped the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 151 | D:1 | Learned a level 2 spell: Searing Ray 311 | D:1 | Reached skill level 5 in Conjurations 877 | D:2 | Noticed Sigmund 891 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_corner_a, corexii_hall_statues_i, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 2