Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 12913660275171526981 39 Waters the Chiller (level 3, 0/25 HPs) Began as a Merfolk Ice Elementalist on July 26, 2023. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:08:16 (786 turns). Waters the Chiller (Merfolk Ice Elementalist) Turns: 786, Time: 00:08:17 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 45% Magic: 5/6 EV: 13 Int: 16 God: Gold: 32 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . h - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, antennae 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 whip h - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of noise m - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds Skills: + Level 0.6 Fighting + Level 0.4 Axes + Level 3.1 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 44% 1d7 13% 3 Ozocubu's Armour Ice 22% N/A 13% 3 Summon Ice Beast Ice/Summ 12% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:1 1 exclusion Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small antennae on your head. Your spells are a little harder to cast, but a little more powerful. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll completely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club! The gnoll hits you with a +0 club. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded) You freeze the gnoll! You kill the gnoll! The gnoll closely misses you. The gnoll closely misses you. The gnoll closely misses you. A rat comes into view. The gnoll closely misses you. The gnoll misses you. The gnoll hits you from afar with a +0 halberd. The gnoll misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. You kill the rat! The gnoll barely misses you. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! You die... #>.............<..# #..#..............# #..#..............# #..#..............# #..######.........# #..# ###...##### ###.## ##g..### ....# #.....#### #.### #..@.....# ..# #........# ### #........# #........# #........# #........# ########## You could see a gnoll. Vanquished Creatures A gnoll (D:2) 3 ball pythons 6 endoplasms A giant cockroach (D:1) 4 jackals A kobold (D:1) 2 quokkas 5 bats 2 frilled lizards A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waters the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 179 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 635 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 635 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 655 | D:2 | Reached XP level 3. HP: 13/24 MP: 3/6 675 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 712 | D:2 | Found a faded altar of an unknown god. 786 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic D:2: minmay_door_path, layout_rooms, basic_altar, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Fighting | | 0.6 Axes | | 0.4 Stealth | | 2.7 Spellcasting | | 2.2 Ice Magic | | 4.9 Action || total ---------------------------++------- Melee: Whip || 5 Hand axe || 30 Unarmed || 1 Punch || 1 Cast: Freeze || 27 Use: Potion || 6 Scroll || 3 Stab: Sleeping || 2 Armour: Robe || 20 Dodge: Dodged || 88