Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 13000984654857486483 16 Waters the Digger (level 2, 17/17 HPs) Began as an Octopode Earth Elementalist on Mar 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:59 (434 turns). Waters the Digger (Octopode Earth Elementalist) Turns: 434, Time: 00:02:00 Health: 17/17 AC: 1 Str: 7 XL: 2 Next: 58% Magic: 5/5 EV: 13 Int: 17 God: Gold: 56 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Scrolls c - a scroll of revelation {unknown} d - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting - Level 1.0 Conjurations + Level 3.2 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 12% 1 Passwall Erth 12% N/A 16% 3 Slow Hex 4% N/A 19% 1 Stone Arrow Conj/Erth 18% 3d8 24% 3 Blink Tloc 2% N/A 28% 2 Call Imp Summ 2% N/A 28% 2 Confusing Touch Hex 1% N/A 50% 3 Sigil of Binding Hex 1% N/A 50% 3 Vampiric Draining Necr 1% 2d6 50% 3 Brom's Barrelling Bould Conj/Erth 9% 2d3 61% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm. The endoplasm is severely wounded. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - endoplasm Aim: a rat (82% to hit) The blast of sand hits the endoplasm. You kill the endoplasm! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - rat The blast of sand misses the rat. The rat bites you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The blast of sand hits the rat! You kill the rat! Things that are here: a +0 club; a rat corpse; a goblin corpse You pick up a book of Debilitation and begin reading... You add the spells Slow, Sigil of Binding, Vampiric Draining and Confusing Touch to your library. Found an escape hatch in the floor. You now have 56 gold pieces (gained 6). You open the door. There is an open door here. There is an open door here. A bat comes into view. Okay, then. This spell is extremely dangerous to cast! Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##......#........................ ........#...⌠..........<......... ........#........................ ........##........⌠.........⌠.... ........###...⌠.................⌠ .........####..........⌠......... ##.....#..# ##'##.............##' .......##.###...###############.. .....####.......@................ ................................. ..............####............... .....>........# ............... .................# .............. .................+ .............. .....##..........# ............. .....##..........# ..b.....>.... .....##..........# .........# You could see a bat (asleep). Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waters the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 434 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, minmay_tall_x Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 1.0 Earth Magic | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 14 Constrict || 3 Tentacles || 2 Cast: Sandblast || 12 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 3