Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 6866834469456349065 69 Waters the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on Mar 4, 2024. Mangled by a gnoll ... wielding a +0 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (1264 turns). Waters the Conjurer (Octopode Conjurer) Turns: 1264, Time: 00:03:41 Health: -6/27 AC: 1 Str: 6 XL: 4 Next: 20% Magic: 0/8 EV: 13 Int: 22 God: Gold: 86 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of fear {unknown} e - a scroll of vulnerability {unknown} Potions c - a potion of enlightenment {unknown} Skills: - Level 2.5 Dodging - Level 3.5 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The gnoll hits you with a +0 flail of protection! The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail of protection (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail of protection. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail of protection! You die... ...............#.. ..###..........# #.###.........###### .......g...........## .)............).....## .............(.......# .........รท.....).....# #######(.........g...# #........)@....# #..............# ##............## ##..........## ############ You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 3 ball pythons (D:1) 2 bats (D:2) 4 endoplasms (D:1) 2 giant cockroaches 2 hobgoblins (D:1) A quokka (D:2) A frilled lizard (D:1) 2 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waters the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 580 | D:1 | Learned a level 2 spell: Searing Ray 1047 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1173 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1264 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_rooms, basic_altar Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.5 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 4 || 14 Tentacles | 4 | 2 || 6 Constrict | 2 | 1 || 3 Cast: Magic Dart | 39 | || 39 Searing Ray | 5 | 3 || 8 Use: Potion | 1 | || 1 Armour: Skin | 3 | 5 || 8 Dodge: Dodged | 9 | 6 || 15