Dungeon Crawl Stone Soup version 0.26-a0-1139-g7d2dc893a1 (webtiles) character file. Game seed: 9324365296095711964 3 WaxSun the Conjurer (level 1, 4/7 HPs) Began as a Felid Conjurer on Dec 21, 2020. Got out of the dungeon alive. The game lasted 00:00:40 (285 turns). WaxSun the Conjurer (Felid Conjurer) Turns: 285, Time: 00:00:41 Health: 4/7 AC: 1 Str: 3 XL: 1 Next: 41% Magic: 4/4 EV: 17 Int: 19 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. You aren't carrying anything. Skills: + Level 0.1 Fighting + Level 2.7 Dodging * Level 2.8 Stealth + Level 2.0 Spellcasting * Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 60% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 30% 5% 2 Dazzling Flash Conj/Hex 16% 24% 3 Fulminant Prism Conj/Hex 4% 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History You scratch the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the hobgoblin. You kill the hobgoblin! You see here a +0 club. You see here a +0 club. Magic restored. You see here a +0 club. There is a shaft here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #.@.# #...# ♣...♣ #.♣.# ♣.♣.♣ #...# ♣...♣ #. #...# .. ♣...♣ #. There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 285 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring, hex_large Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 1 Cast: Magic Dart || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 179 | 65 | 0 | 160 | 1 | 244.0 | Dungeon | 244 | 179 | 65 | 0 | 160 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 244 daAuts