Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 6699678247640277948 23 WaxSun the Conjurer (level 2, -1/19 HPs) Began as a Mummy Conjurer on Aug 3, 2021. Slain by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1118 turns). WaxSun the Conjurer (Mummy Conjurer) Turns: 1118, Time: 00:04:04 Health: -1/19 AC: 3 Str: 10 XL: 2 Next: 75% Magic: 2/6 EV: 12 Int: 17 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/7 levels left rFire x . . SeeInvis . d - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . b - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +1 hat (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 0.0 Fighting + Level 1.9 Dodging - Level 1.9 Stealth + Level 3.1 Spellcasting * Level 3.4 Conjurations * Level 0.1 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Shadow Creatures Summ N/A N/A 100% 6 Spider Form Tmut/Pois Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (79% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence asks, "Do you want it fast or slow?" The searing ray hits Terence. Terence is moderately wounded. Terence completely misses you. The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You completely miss Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You see here a +0 short sword. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 79% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence shouts, "Now you die!" Terence hits you with a +0 hand axe. You die... ......# ......#### .......... ......##.## #.......... #...####.##### .#..####...... ......)...######### ....###...#.....@.# .#.## #..####.###@# .#..# #..# #.# #.# .##.###..####.# #.# ###†.##.....#.# #.# ............#.###.# ##.....#..........# #............#.#.# #..#########...#.# You could see Terence. Vanquished Creatures 2 dart slugs 3 endoplasms 2 goblins (D:1) 4 hobgoblins A quokka (D:1) 2 bats (D:1) 2 frilled lizards A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 490 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 500 | D:1 | Learned a level 2 spell: Searing Ray 841 | D:2 | Noticed Terence 1118 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, st_stairs_14 D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, chequers_serial_rivers_small_b, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.9 Stealth | | 1.9 Conjurations | | 3.4 Summonings | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 10 Dagger || 5 Cast: Magic Dart || 44 Searing Ray || 4 Armor: Robe || 1 Dodge: Dodged || 14