Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 1759572583915744203 1073 WaxSun the Chiller (level 8, -5/60 HPs) Began as a Merfolk Ice Elementalist on Mar 15, 2022. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 6 of the Dungeon. The game lasted 00:08:02 (6285 turns). WaxSun the Chiller (Merfolk Ice Elementalist) Turns: 6285, Time: 00:08:03 Health: -5/60 AC: 9 Str: 8 XL: 8 Next: 29% Magic: 12/15 EV: 13 Int: 21 God: Gold: 258 SH: 5 Dex: 14 Spells: 13/17 levels left rFire + . . SeeInvis . E - +11 long sword of Hell's Wrath {freeze, Int+4} rCold . . . Faith . c - +2 buckler rNeg . . . Spirit . f - +2 leather armour {rF+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . y - +2 pair of gloves Will ..... D - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.14/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail, antennae 1, evolution 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 258 gold pieces. Inventory: Hand Weapons a - a +1 trident of freezing b - a +1 dagger of electrocution e - a +0 dagger p - the +8 hunting sling of Nusoi {vorpal, +Blink Will+ Dex+3 Stlth-} (You found it on level 4 of the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). +Blink: It lets you blink. Will: It increases your willpower. Stlth: It makes you less stealthy. E - the +11 long sword of Hell's Wrath (weapon) {freeze, Int+4} (You found it on level 6 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Armour c - a +2 buckler (worn) f - a +2 leather armour of fire resistance (worn) k - the +0 leather armour of Atoiss {rC+ Str+3} (You found it on level 2 of the Dungeon) Str: It affects your strength (+3). rC: It protects you from cold. y - a +2 pair of gloves (worn) D - a +0 pair of boots (worn) Wands l - a wand of flame (33) s - a wand of charming (9) x - a wand of acid (6) C - a wand of iceblast (7) Scrolls g - a scroll of enchant weapon {unknown} i - 3 scrolls of magic mapping j - 2 scrolls of teleportation {unknown} m - a scroll of enchant armour {unknown} o - 2 scrolls of summoning r - a scroll of fear {unknown} u - 2 scrolls of fog w - a scroll of immolation {unknown} B - 2 scrolls of identify Potions d - 2 potions of heal wounds {unknown} h - 2 potions of invisibility {unknown} n - a potion of attraction {unknown} q - a potion of lignification {unknown} t - a potion of cancellation v - a potion of haste {unknown} z - 2 potions of brilliance {unknown} A - a potion of curing {unknown} Skills: + Level 3.7 Fighting + Level 4.2 Polearms + Level 5.2 Dodging - Level 2.1 Stealth * Level 5.1 Spellcasting * Level 7.1 Ice Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d11 1% 1 b - Frozen Ramparts Ice 70% 1d9 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 35% N/A 3% 3 Magic Dart Conj 20% 1d4 22% 1 Searing Ray Conj 10% 2d4 32% 2 Hailstorm Conj/Ice 20% 3d6 43% 4 Fulminant Prism Conj/Hex 2% 3d6 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Annotations: D:5 2 runed translucent doors, joshe's ghost, novice OgTm Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small antennae on your head. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History The ogre hits you with a +0 giant spiked club! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you. The centaur kicks you. The orc warrior hits you from afar with a +0 halberd. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur. The wall freezes the ogre. The ogre hits you with a +0 giant spiked club! You die... .. #.... #..#.### .###........### .... ..........#.$ ............#..#.# ....... #.#...#c### .......#....#.O@.# #.....##.?...o###.# #...##..#.....# # # #.........#.#.# #####.....†.#..#.## ...###..#....#..## ...# #..#......... #..###.##.#...#.### ##......###....... You could see an orc warrior, an ogre and a centaur. Vanquished Creatures A necrophage (D:6) A centaur (D:6) 2 kobold brigands (Sewer) A gnoll sergeant (D:5) A scorpion (D:6) A bullfrog zombie (D:5) 2 centaur zombies A hound (D:6) 2 orc priests A bullfrog skeleton (D:6) 2 iguanas (D:6) Terence (D:3) 3 orc wizards A hound zombie (D:5) 3 gnolls (D:5) 7 adders 5 river rats 2 ufetubi (D:4) 3 worms (Sewer) 2 dart slugs 16 orcs 4 bats 5 endoplasms A giant cockroach (D:4) 8 goblins 7 hobgoblins 14 jackals 16 kobolds A quokka (D:5) 7 ball pythons A frilled lizard (D:2) 10 rats 132 creatures vanquished. Vanquished Creatures (others) An orc (D:4) 1 creature vanquished. Grand Total: 133 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 312 | D:1 | Reached XP level 2. HP: 11/20 MP: 1/5 573 | D:1 | You fall into a shaft and drop 1 floor! 607 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/6 611 | D:2 | Learned a level 3 spell: Frozen Ramparts 811 | D:2 | Reached skill level 1 in Fighting 1518 | D:2 | Identified the +0 leather armour of Atoiss {rC+ Str+3} 1814 | D:3 | Noticed Terence 1843 | D:3 | Killed Terence 1844 | D:3 | Reached skill level 5 in Ice Magic 1844 | D:3 | Reached XP level 4. HP: 22/32 MP: 3/8 2255 | D:3 | Reached skill level 1 in Polearms 2255 | D:3 | Reached XP level 5. HP: 7/38 MP: 5/9 2819 | D:4 | Identified the +8 hunting sling of Nusoi {vorpal, +Blink | Will+ Dex+3 Stlth-} 3051 | D:4 | Reached XP level 6. HP: 31/44 MP: 7/11 3061 | D:4 | Found a glowing drain. 3108 | Sewer | Entered a sewer 3314 | Sewer | Reached skill level 6 in Ice Magic 3840 | Sewer | Reached XP level 7. HP: 30/51 MP: 9/13 4738 | D:4 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 4760 | D:4 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 4760 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 4760 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 4760 | D:4 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 4760 | D:4 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 4762 | D:4 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 4762 | D:4 | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 4762 | D:4 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 4762 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 4762 | D:4 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 4762 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 5182 | D:5 | Entered Level 5 of the Dungeon 5679 | D:5 | Found a large runed translucent door. 5679 | D:5 | Found a large runed translucent door. 5720 | D:5 | Noticed joshe's ghost (novice OgTm) 5858 | D:6 | Reached XP level 8. HP: 47/58 MP: 11/15 5861 | D:6 | Reached skill level 5 in Dodging 6170 | D:6 | Identified the +11 long sword of Hell's Wrath {freeze, | Int+4} 6198 | D:6 | Reached skill level 7 in Ice Magic 6198 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 6274 | D:6 | Reached skill level 5 in Spellcasting 6285 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, minmay_pentomino_o2 D:2: layout_rooms, minmay_unequal D:3: layout_loops_ring, uniq_terence D:4: layout_loops_corners, portal_sewer_entry_e D:5: layout_cave_pools, ebering_ghost_disaster_area D:6: layout_cave_pools, minmay_temple_entry_statues, minmay_increasing_density Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 5 | 5.2 Fighting | 1 2 3 | 3.7 Ice Magic | 5 6 7 | 7.1 Spellcasting | 3 4 5 | 5.1 Polearms | 1 2 3 4 | 4.2 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Dagger | 69 | | || 69 Punch | 1 | | || 1 Trident | | 124 | 112 || 236 Tailslap | | 2 | || 2 Long sword | | | 15 || 15 Cast: Freeze | 11 | 1 | || 12 Frozen Ramparts | 1 | 7 | 6 || 14 Use: Potion | | | 4 || 4 Scroll | | | 3 || 3 Stab: Sleeping | 3 | 7 | 2 || 12 Armor: Robe | 16 | | || 16 Leather armour | 2 | 17 | 44 || 63 Dodge: Dodged | 62 | 47 | 93 || 202 Block: Buckler | 7 | 17 | 36 || 60