Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 2523227065215182001 91 WaxSun the Magician (level 4, 0/34 HPs) Began as a Djinni Conjurer on June 15, 2022. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (2927 turns). WaxSun the Magician (Djinni Conjurer) Turns: 2927, Time: 00:02:49 Health: 0/34 AC: 2 Str: 6 XL: 4 Next: 88% Gold: 104 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of fear {unknown} Potions b - a potion of flight {unknown} Skills: * Level 2.3 Fighting + Level 3.0 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Sting Tmut/Pois 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. A ball python comes into view. The gnoll hits you with a +0 whip! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * A bat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ################### #.....†......#.... ....##@.#...#..# #†Sg..#.#..†.# #)†b..##...#..# .†............# #############.# ####..##.### ##############............ ...............######..... #######.######## .##. You could see a gnoll, an adder and a bat. Vanquished Creatures 2 adders A worm (D:2) 2 dart slugs (D:1) 10 bats 5 endoplasms 5 giant cockroaches 5 hobgoblins 4 jackals (D:1) 7 kobolds A quokka (D:2) 5 ball pythons 6 frilled lizards 2 goblins (D:1) 7 rats 62 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 3 plants (D:1) 5 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 268 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 277 | D:1 | Reached skill level 1 in Fighting 635 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 635 | D:1 | Learned a level 1 spell: Sting 1229 | D:1 | Found a faded altar of an unknown god. 1716 | D:2 | Reached XP level 4. HP: 22/33 MP: 0/0 2927 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_rooms, shapermc_ecumenical_altar_ellora, minmay_pentomino_u4 D:2: layout_loops_ring, minmay_ruptured D:3: minmay_thinvault, layout_loops_ring, ebering_ghost_disaster_area Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.3 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 82 | 50 || 132 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 5 | 6 || 11