Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 15168905858791758741 19 WaxSun the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on June 15, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (644 turns). WaxSun the Magician (Djinni Conjurer) Turns: 644, Time: 00:01:08 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 33 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +1 short sword (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +1 short sword of draining (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of brilliance {unknown} e - a potion of curing {unknown} f - a potion of flight {unknown} Skills: * Level 1.1 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting + Level 0.7 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The jackal misses you. The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. The endoplasm hits you but does no damage. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # .. #. ...)...# ### ... #? ....... ..# .... #. ... ..###.# ....##.###.# #.....# .......#...# #.##..##### .......#.#.###.....#.... ...>...J............>#.. ......†@........†....... ...###h###.######....#.. ... #.# ####.#.. ..... #.# #..## ....... #.# ##.## ######. #.# #..# ## #.# ##.# #.# #######.# ...†..... You could see an endoplasm and a jackal. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 263 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 587 | D:1 | Reached skill level 1 in Fighting 644 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 3.4 Invocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 30 Armor: Robe || 5 Dodge: Dodged || 6