Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12866297105827929310 171 WaxSun the Magician (level 5, -7/39 HPs) Began as a Djinni Conjurer on June 15, 2022. Mangled by a river rat (8 damage) ... in a sewer. The game lasted 00:04:20 (2729 turns). WaxSun the Magician (Djinni Conjurer) Turns: 2729, Time: 00:04:20 Health: -7/39 AC: 2 Str: 6 XL: 5 Next: 81% Gold: 56 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 7 scrolls of identify g - 3 scrolls of enchant weapon {unknown} h - a scroll of teleportation {unknown} i - a scroll of fear {unknown} j - a scroll of silence {unknown} Potions b - a potion of haste {unknown} e - a potion of might {unknown} f - a potion of brilliance Skills: * Level 2.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting + Level 1.6 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 c - Dazzling Flash Conj/Hex 66% N/A 6% 3 d - Fulminant Prism Conj/Hex 16% 3d11 21% 4 e - Iskenderun's Mystic Conj/Tloc 33% 2d8 21% 4 f - Pain Necr 100% 1d9 1% 1 g - Passwall Tmut/Erth 27% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 1 exclusion Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (asleep, 100% to hit) The magic dart hits the river rat but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is lightly wounded. The river rat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is lightly wounded. The river rat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - river rat The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) The river rat bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat. The river rat is severely wounded. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The river rat closely misses you. The river rat bites you! You die... ############### ......r@r.....≈ ############### You could see 2 river rats. Vanquished Creatures 2 orc priests (D:3) Terence (D:2) 2 adders (D:2) 2 worms 8 orcs (D:3) 8 endoplasms 3 giant cockroaches (D:3) 2 hobgoblins 6 quokkas 4 ball pythons 4 bats 3 frilled lizards 4 goblins 3 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 281 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 611 | D:1 | Found a faded altar of an unknown god. 639 | D:1 | Reached skill level 1 in Fighting 1196 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 1196 | D:2 | Learned a level 1 spell: Pain 1521 | D:2 | Noticed Terence 1537 | D:2 | Reached skill level 1 in Invocations 1539 | D:2 | Killed Terence 1540 | D:2 | Reached XP level 4. HP: 14/33 MP: 0/0 2072 | D:2 | Identified the -7 pair of boots of Exclusion {Int+3} 2483 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 2483 | D:3 | Learned a level 2 spell: Passwall 2495 | D:3 | Reached skill level 4 in Spellcasting 2703 | D:3 | Found a glowing drain. 2723 | Sewer | Entered a sewer 2728 | Sewer | HP: 1/39 [river rat (6)] 2729 | Sewer | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, ebering_ecumenical_altar_rust, roderic_roman_lattice D:2: layout_basic, uniq_terence D:3: layout_basic, gup_sewer_entry_pipe Sewer: sewer_kobolds Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Invocations | 1 | 1.6 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Cast: Magic Dart | 49 | 80 || 129 Searing Ray | 2 | 2 || 4 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 11 | 13 || 24