Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 5973355855546069750 9 WaxSun the Magician (level 2, -6/22 HPs) Began as a Djinni Conjurer on Sept 4, 2023. Mangled by Terence ... wielding a +2 heavy mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (940 turns). WaxSun the Magician (Djinni Conjurer) Turns: 940, Time: 00:02:17 Health: -6/22 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +4 ring of slaying (left hand) Scrolls b - a scroll of teleportation {unknown} c - a scroll of torment {unknown} d - a scroll of butterflies {unknown} g - a scroll of immolation {unknown} h - a scroll of amnesia {unknown} Potions e - a potion of might {unknown} Skills: * Level 1.0 Fighting + Level 2.3 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +2 chain mail of fire resistance (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +2 chain mail of fire resistance (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +2 chain mail of fire resistance (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +2 chain mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 heavy mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +2 chain mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 heavy mace! You die... ######### #.......###### #.#####......####### #####..#########.......# #....†....#### #######....## #..###.##...@###..<.......... ## #..#####.@............... #..# #####............. ##.. #...$....##... ### ##........#..## ##...>.>.....## ...........# ### .........†.##... ..#...........## You could see Terence. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 ball pythons A bat (D:1) 2 frilled lizards 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaxSun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | WaxSun set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 398 | D:1 | Found Roleogot's Book Shop. 567 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 832 | D:2 | Noticed Terence 911 | D:2 | Reached skill level 1 in Fighting 940 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, serial_shops, nicolae_book_shop_shelving D:2: layout_rooms, ebering_ecumenical_altar_mist, basic_altar, minmay_tromino_i4, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.3 Stealth | | 1.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 26 Stab: Sleeping || 1 Dodge: Dodged || 8