Dungeon Crawl Stone Soup version 0.30-a0-135-g630cfc4551 (webtiles) character file. Game seed: 5721748367342478817 12 Weirdisaac the Conjurer (level 2, 15/15 HPs) Began as a Kobold Conjurer on Sept 20, 2022. Got out of the dungeon alive. The game lasted 00:03:01 (725 turns). Weirdisaac the Conjurer (Kobold Conjurer) Turns: 725, Time: 00:03:01 Health: 15/15 AC: 2 Str: 2 XL: 2 Next: 45% Magic: 5/5 EV: 14 Int: 19 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: mighty A: small, no large weapons, nightstalker 3, poison resistance, weak 1, wild magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify Potions b - a potion of magic Skills: * Level 2.5 Dodging * Level 2.9 Stealth * Level 2.2 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 7% 2 Dazzling Flash Conj/Hex 26% N/A 28% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Your system is resistant to poisons. (rPois) You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Things that are here: a +0 dagger; 5 stones Found a stone staircase leading down. e - a fizzy grey potion It was a potion of mutation. You feel extremely strange. You feel weaker. You feel resistant to poisons. You feel less in control of your magic. You are too injured to fight recklessly! A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 dagger; 3 stones; a kobold corpse Found a metallic cyan potion. e - a metallic cyan potion It was a potion of might. You feel very mighty all of a sudden. You now have 31 gold pieces (gained 10). Found a club. There is an escape hatch in the floor here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.....#...#.....#..# #..>).'...'.....##.# #.....##.##.....##.##### ####'####.####'###......# #.....##...##.....#.###.# ......##...##.......# #.# ####'####.###''###..# #.# #.....##.##.)...##.# #.# #.....'...'..@..##.###.# #.....#...'.....##...#.### #######...##########.#...# #....#.#.# #.###.# ...).#.##...# #.# #.# #..# #.####.#########.# #.# #..# #................# #.# ###..###..###.########### #.# ...>......# #.# #.# There were no monsters in sight! Vanquished Creatures 3 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Weirdisaac the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 395 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/5 500 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 500 | D:1 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 500 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 725 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, ebering_ecumenical_altar_mist, hex_medium Action || total -------------------------++------- Melee: Short sword || 23 Unarmed || 5 Cast: Magic Dart || 13 Use: Scroll || 2 Potion || 4 Stab: Sleeping || 3 Armor: Robe || 4 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 724 | 703 | 21 | 26 | 367 | 1 | 724.0 | Dungeon | 724 | 703 | 21 | 26 | 367 | 1 | 724.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 724 daAuts