Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (console) character file. Game seed: 6841423372101477512 6 Wentworth the Covert (level 1, -1/13 HPs) Began as a Gnoll Wanderer on Aug 29, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (96 turns). Wentworth the Covert (Gnoll Wanderer) Turns: 96, Time: 00:01:52 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 0/6 EV: 12 Int: 11 God: Gold: 0 SH: 5 Dex: 12 Spells: 8/9 levels left rFire . . . SeeInvis . g - +0 trident rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger g - a +0 trident (weapon) Missiles b - 2 atropa-tipped darts c - a datura-tipped dart h - 3 poisoned darts Armour d - a +0 buckler (worn) f - a +0 robe (worn) Scrolls e - a scroll of silence Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 2.4 Dodging + Level 9.5 Stealth + Level 4.4 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You block the jackal's attack. The jackal completely misses you. Aiming: Sandblast (safe; 26% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 76% to hit) The blast of sand hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Sandblast (safe; 26% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 76% to hit) The blast of sand hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Aiming: Sandblast (safe; 26% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (76% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the jackal's attack. Casting: Sandblast (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Sandblast (safe; 26% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (76% to hit) You miscast Sandblast. Nothing appears to happen. The jackal misses you. Aiming: Sandblast (safe; 26% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (76% to hit) You miscast Sandblast. Nothing appears to happen. The jackal bites you. You die... ...............# ...............# ##...#####.##### ∆ ...........####### ##.#.#####.†...... #..## #.####### #.## #.# #.# #.#########..## #.# #.##...@h...... #.# #.##.######..## #.#######.##.# ....>......###### #######.#......... #....######. ###### You could see a jackal. Vanquished Creatures A giant cockroach (D:1) 3 jackals (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 9 in Stealth 0 | D:1 | Wentworth the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Wentworth set off with the following items: a +0 dagger, 2 | atropa-tipped darts, a datura-tipped dart, a +0 buckler, a | scroll of silence, a +0 robe; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 96 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden Skill XL: | | ---------------+-+----- Stealth | | 9.5 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Ranged Weapons | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 2.4 Shields | | 4.4 Unarmed Combat | | 0.2 Spellcasting | | 4.9 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Action || total -------------------------++------- Melee: Trident || 16 Cast: Sandblast || 3 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 9 Block: Buckler || 5