Dungeon Sprint DCSS version 0.29.1 (console) character file. Game seed: 10895649697372483459 23 Wentworth the Chiller (level 2, -15/19 HPs) Began as a Demonspawn Ice Elementalist on Sept 14, 2022. Demolished by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:59 (274 turns). Wentworth the Chiller (Demonspawn Ice Elementalist) Turns: 274, Time: 00:01:03 Health: -15/19 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 3/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) i - a +0 leather armour Wands f - a wand of digging (6) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 0.4 Unarmed Combat + Level 2.5 Spellcasting + Level 5.6 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 40% 1d7 6% 3 Ozocubu's Armour Ice 20% N/A 6% 3 Hailstorm Conj/Ice 11% 3d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You start resting. HP restored. f - a wand of digging (6) There is an open door here. Things that are here: a +0 club; a +0 leather armour; the goblin skeleton of Ijyb h - a +0 club; i - a +0 leather armour h - a +0 club (weapon) Okay, then. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club You freeze the ogre. The ogre is lightly wounded. Malevolent energies surge around you. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded) You freeze the ogre! The ogre is moderately wounded. Malevolent energies surge around you. The ogre suddenly stops moving! The helpless ogre fails to defend itself. You hit the ogre. The ogre is heavily wounded. The helpless ogre fails to defend itself. You hit the ogre but do no damage. The ogre is heavily wounded. The helpless ogre fails to defend itself. You hit the ogre. The ogre is heavily wounded. The ogre is no longer paralysed. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..÷..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Wentworth the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 5 in Ice Magic 13 | D | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 13 | D | Reached XP level 2. HP: 5/19 MP: 0/5 268 | D | Noticed an ogre 274 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Ice Magic | 5 | 5.6 Unarmed Combat | | 0.4 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 6 Club || 3 Cast: Freeze || 5 Use: Potion || 1 Stab: Paralysed || 3 Dodge: Dodged || 5