Dungeon Sprint DCSS version 0.29.1-1-gd02db6906a (console) character file. Game seed: 11146528350554172642 8 Wentworth the Chiller (level 2, -3/28 HPs) Began as a Demonspawn Ice Elementalist on Oct 3, 2022. Was an Initiate of Gozag. Slain by a small abomination (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:09:04 (312 turns). Wentworth the Chiller (Demonspawn Ice Elementalist) Turns: 312, Time: 00:09:05 Health: -3/28 AC: 21 Str: 8 XL: 2 Next: 0% Magic: 6/6 EV: -13 Int: 16 God: Gozag Gold: 0 SH: 26 Dex: 13 Spells: 7/8 levels left rFire + + . SeeInvis . o - +8 lance {slay drac, rPois rF+ rC+ AC+3} rCold + + . Faith . D - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . j - +5 gold dragon scales rPois + Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: antennae 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch Inventory: Hand Weapons l - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. o - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. p - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. q - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. u - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). E - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. F - a +5 executioner's axe O - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Q - a +5 arbalest R - a +5 hand crossbow S - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. T - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. U - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. V - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. W - a +5 lajatang X - a +5 demon whip Y - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. Z - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. Armour a - a +0 robe h - a +5 crystal plate armour i - +5 fire dragon scales j - +5 gold dragon scales (worn) k - +5 ice dragon scales m - +5 shadow dragon scales n - +5 storm dragon scales D - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery G - a ring of flight H - a +6 ring of dexterity I - a +6 ring of dexterity J - a +6 ring of intelligence K - a +6 ring of intelligence L - a +6 ring of strength M - a +6 ring of strength Wands w - a wand of mindburst (7) x - a wand of iceblast (7) y - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking z - 4 scrolls of amnesia A - 7 scrolls of fog B - 5 scrolls of identify C - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 2 potions of berserk rage r - 2 potions of brilliance s - 2 potions of invisibility t - 4 potions of resistance v - 5 potions of might Miscellaneous N - a lightning rod (4/4) Skills: + Level 1.9 Armour + Level 2.8 Dodging + Level 1.7 Stealth + Level 1.9 Shields + Level 3.7 Spellcasting + Level 3.2 Conjurations + Level 4.8 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d9 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 100% 3 Ozocubu's Armour Ice 18% N/A 100% 3 Hailstorm Conj/Ice 15% 3d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History 2 small abominations come into view. Found a staff of cold and a +2 leather armour of poison resistance. Found a transporter. You puncture the small abomination! The small abomination is moderately damaged. You block the small abomination's attack. GONNNNG! You block the small abomination's attack. GONNNNG! You hit the small abomination. The small abomination is heavily damaged. You block the small abomination's attack. BONNNG! The small abomination hits you! You block the small abomination's attack. PTOANNNG! You barely miss the small abomination. The small abomination is heavily damaged. The small abomination hits you. You block the small abomination's attack. SHROANNG! The small abomination hits you! * * * LOW HITPOINT WARNING * * * You block the small abomination's attack. GONNNNG! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the small abomination's attack. BONNNG! You block the small abomination's attack. PANG! You barely miss the small abomination. The small abomination is heavily damaged. You block the small abomination's attack. SHROANNG! The small abomination hits you. * * * LOW HITPOINT WARNING * * * The small abomination hits you! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.|.▓ ▓.....▓ ▓..xx.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 small abominations. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Wentworth the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 8 | D | Found a shimmering blue altar of Sif Muna. 8 | D | Found a sacrificial altar of Ru. 8 | D | Found a bloodstained altar of Trog. 8 | D | Found a stormy altar of Qazlal. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a sparkling altar of Nemelex Xobeh. 14 | D | Found a burning altar of Makhleb. 117 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 133 | D | Reached skill level 1 in Armour 133 | D | Reached skill level 1 in Shields 133 | D | Reached skill level 4 in Ice Magic 133 | D | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 133 | D | Reached XP level 2. HP: 19/19 MP: 3/6 307 | D | Entered arena 2. 307 | D | Noticed a small abomination 307 | D | Noticed a small abomination 307 | D | Found a transporter. 312 | D | Slain by a small abomination Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.9 Dodging | 2 | 2.8 Shields | 1 | 1.9 Spellcasting | 3 | 3.7 Conjurations | 3 | 3.2 Ice Magic | 4 | 4.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Lance || 4 Use: Potion || 2 Block: Kite shield || 9