Dungeon Sprint DCSS version 0.29.1-1-gd02db6906a (console) character file. Game seed: 6799850734551858527 0 Wentworth the Ducker (level 1, 0/30 HPs) Began as a Gnoll Wanderer on Oct 17, 2022. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:52 (25 turns). Wentworth the Ducker (Gnoll Wanderer) Turns: 25, Time: 00:01:53 Health: 0/30 AC: 20 Str: 11 XL: 1 Next: 0% Magic: 0/4 EV: 2 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: tree-form, very slightly contaminated A: stationary, stasis, torment immunity, boosted hp, (fangs 1), strong nose, distributed training a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of boots (melded) d - a +0 leather armour (melded) Scrolls c - a scroll of fear k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 6.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 3.6 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 16% 1d3 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Pois 8% N/A 54% 4 Corpse Rot Necr/Pois/Air 3% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You turn into a tree. Your +0 pair of boots melds into your body. Your +0 leather armour melds into your body. Your roots penetrate the ground. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you but does no damage. You completely miss Ijyb. Ijyb is heavily wounded. Ijyb looks more healthy. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you but does no damage. You hit Ijyb. Ijyb is severely wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is severely wounded. Ijyb completely misses you. You closely miss Ijyb. Ijyb is severely wounded. Ijyb completely misses you. You hit Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. Aiming: Sting (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of digging (7) (almost dead, 60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb hits you with a +0 dagger. You die... #### ## #<.#..+ #.♣g..# #..#### #..# ∆∆ #..# #..# #⌠⌠# #### ∆∆ You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Wentworth the Gnoll Wanderer began the quest for the Orb. 0 | D | Wentworth set off with the following items: a +0 dagger, a | +0 pair of boots, a scroll of fear, a +0 leather armour, a | potion of lignification, a potion of curing, a potion of | heal wounds, a potion of haste, 2 potions of magic, a | potion of berserk rage, a scroll of blinking; and the | following spell memorised: Sting; and the following spells | available to memorise: Olgreb's Toxic Radiance, Corpse Rot. 0 | D | Reached XP level 1. HP: 20/20 MP: 4/4 1 | D | Noticed Ijyb 25 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Dagger || 17 Cast: Sting || 5 Use: Potion || 1 Armor: Skin || 6 Leather armour || 1 Dodge: Dodged || 8