Dungeon Sprint DCSS version 0.29.1-1-gd02db6906a (console) character file. Game seed: 18418773463304222970 0 Wentworth the Charlatan (level 1, -3/13 HPs) Began as a Gnoll Wanderer on Oct 17, 2022. Slain by Ijyb the gnoll ... wielding a +0 dagger (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:52 (27 turns). Wentworth the Charlatan (Gnoll Wanderer) Turns: 27, Time: 00:01:52 Health: -3/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: confused A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of polymorph (1) (quivered) Scrolls b - a scroll of fog j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 5.3 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 3.6 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 6.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 15% 6-21 10% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Flame Wave Conj/Fire 15% 2d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Ijyb struggles to resist. Ijyb closely misses you. Aiming: Polymorph Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of charming (8) (will become a gnoll, a jelly, or a killer bee, chance to affect: 72%) Ijyb evaporates and reforms as a gnoll! Ijyb picks up a +0 dagger. Ijyb wields a +0 dagger. Ijyb picks up a +0 chain mail. Ijyb wears a +0 chain mail. You hit Ijyb but do no damage. Your bite misses Ijyb. You barely miss Ijyb. Ijyb picks up a wand of charming (8). You hit Ijyb but do no damage. You bite Ijyb, but do no damage. Ijyb barely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Ijyb zaps a wand. You resist with significant effort. You hit Ijyb but do no damage. The foxfire hits Ijyb. Ijyb is lightly wounded. The foxfire hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You bump into the stone wall. Ijyb zaps a wand. You resist with significant effort. You bump into the stone wall. Ijyb zaps a wand. You resist with significant effort. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. Your will is overpowered! You are more confused. There is a staircase leading out of the dungeon here. You bump into the stone wall. Ijyb barely misses you. You bump into the stone wall. Ijyb hits you with a +0 dagger. You die... ####### #@.#..+ #.g'..# #..#### #..# ∆∆ #..# #..# #⌠⌠# #### ∆∆ You could see Ijyb the gnoll. Vanquished Creatures (others) 10 foxfires (D) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Wentworth the Gnoll Wanderer began the quest for the Orb. 0 | D | Wentworth set off with the following items: a +0 dagger, a | scroll of fog, a +0 robe, a wand of polymorph (4), a potion | of curing, a potion of heal wounds, a potion of haste, 2 | potions of magic, a potion of berserk rage, a scroll of | blinking; and the following spells available to memorise: | Foxfire, Conjure Flame, Inner Flame, Flame Wave. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D | Learned a level 1 spell: Foxfire 3 | D | Noticed Ijyb 14 | D | Noticed Ijyb 14 | D | Ijyb changed into Ijyb the gnoll 27 | D | Slain by Ijyb the gnoll Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Dagger || 9 Bite || 1 Cast: Foxfire || 5 Evoke: Wand || 3 Armor: Robe || 1 Dodge: Dodged || 6