Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (console) character file. Game seed: 11105326815915952019 37 Wentworth the Chiller (level 3, 0/16 HPs) Began as a Vine Stalker Ice Elementalist on Jan 26, 2023. Slain by Terence ... wielding a +0 hand axe (1 damage) ... on level 2 of the Dungeon. The game lasted 00:08:33 (1243 turns). Wentworth the Chiller (VSIE) Turns: 1243, Time: 00:08:34 Health: 0/16 AC: 7 Str: 10 XL: 3 Next: 39% Magic: 0/8 EV: 12 Int: 17 God: Gold: 81 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . SeeInvis . f - +0 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . r - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn p - +4 ring of protection MPRegen 0.11/turn (no ring) @: very slightly contaminated A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 dagger of draining (weapon) l - a +0 whip q - a +0 short sword Missiles d - 11 stones h - 2 poisoned darts n - 2 throwing nets Armour a - a +0 robe (worn) e - a +0 ring mail g - a +0 leather armour r - a +0 cloak (worn) Jewellery p - a +4 ring of protection (left hand) Scrolls i - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} k - a scroll of identify {unknown} o - a scroll of vulnerability {unknown} s - a scroll of enchant weapon {unknown} Potions m - 2 potions of heal wounds {unknown} Skills: - Level 1.5 Dodging + Level 2.7 Stealth + Level 2.8 Spellcasting * Level 0.8 Conjurations + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 17% N/A 9% 3 Summon Small Mammal Summ 8% N/A 19% 1 Call Canine Familiar Summ 2% N/A 47% 3 Summon Guardian Golem Hex/Summ 2% N/A 47% 3 Hailstorm Conj/Ice 11% 3d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit Terence but do no damage. You drain Terence. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence barely misses you. The wall freezes the endoplasm. You hit Terence. Terence is heavily wounded. The wall freezes the giant cockroach. The wall freezes Terence but does no damage. Terence completely misses you. The wall freezes the endoplasm. You hit Terence. You bite Terence, but do no damage. Terence is heavily wounded. The wall freezes the giant cockroach. Terence completely resists. The wall freezes Terence but does no damage. Terence barely misses you. The wall freezes the endoplasm. You kill the endoplasm! You barely miss Terence. Terence is heavily wounded. The wall freezes the giant cockroach. You kill the giant cockroach! The wall freezes Terence but does no damage. Terence hits you but does no damage. You hit Terence but do no damage. You drain Terence. You bite Terence, but do no damage. Terence is severely wounded. Terence resists. The wall freezes Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss Terence. You bite Terence, but do no damage. Terence is almost dead. The frozen ramparts melt away. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Frozen Ramparts (extremely dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (extremely dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. You closely miss Terence. Your bite misses Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... #.# ... #.# #.# .?. ####### #.# ......# #@# #.###.###.# #@# ...)......# #.# #.###.##### #.# #.# #.# #.# #.###.##########.# #......>.........# #####.############ # #.# #####.# You could see Terence (very drained). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) An endoplasm (D:2) 3 giant cockroaches 4 goblins 3 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wentworth the Vine Stalker Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 289 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 1163 | D:2 | Reached XP level 3. HP: 9/16 MP: 2/8 1170 | D:2 | Learned a level 3 spell: Frozen Ramparts 1230 | D:2 | Noticed Terence 1243 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_corners D:2: layout_loops_ring, serial_shops, shop, minmay_hedge_maze, uniq_terence Action || total -------------------------++------- Melee: Dagger || 35 Bite || 9 Cast: Freeze || 19 Frozen Ramparts || 1 Use: Potion || 1 Stab: Sleeping || 4 Armor: Robe || 10 Dodge: Dodged || 29