Dungeon Sprint DCSS version 0.26-a0-812-g31a745ddcd (webtiles) character file. Game seed: 10867885612797170674 35 Whiskey the Changer (level 3, -2/27 HPs) Began as an Octopode Transmuter on Nov 13, 2020. Killed by divine providence ... invoked by an orc priest (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:25 (69 turns). Whiskey the Changer (Octopode Transmuter) Turns: 69, Time: 00:03:26 Health: -2/27 AC: 1 Str: 22 XL: 3 Next: 33% Magic: 4/6 EV: 15 Int: 27 God: Gold: 0 SH: 0 Dex: 24 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . z - +6 ring of strength rCorr . Rampage . A - +6 ring of strength MR ..... NoTele + v - +6 ring of dexterity Stlth +++....... w - +6 ring of dexterity HPRegen 0.09/turn x - +6 ring of intelligence MPRegen 0.10/turn y - +6 ring of intelligence u - ring of flight {+Fly, !d} (no ring) @: appendages A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, gelatinous body 1 a: End Transformation, Evoke Flight You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch Inventory: Hand Weapons C - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). D - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. E - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. G - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. I - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) J - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. L - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. M - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. N - the +0 sword of Power (You found it in the Dungeon) O - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. P - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. Q - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour F - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery u - a ring of flight (on tentacle) {+Fly, !d} (You found it in the Dungeon) v - a +6 ring of dexterity (on tentacle) (You found it in the Dungeon) w - a +6 ring of dexterity (on tentacle) (You found it in the Dungeon) x - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) y - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) z - a +6 ring of strength (left tentacle) (You found it in the Dungeon) A - a +6 ring of strength (right tentacle) (You found it in the Dungeon) Wands r - a wand of disintegration (7) (You found it in the Dungeon) s - a wand of iceblast (7) (You found it in the Dungeon) t - a wand of acid (7) (You found it in the Dungeon) Scrolls a - 4 scrolls of amnesia g - 4 scrolls of blinking {!r} h - 7 scrolls of fog i - a scroll of holy word {!r} j - 5 scrolls of identify k - 5 scrolls of remove curse l - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage {!q} m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance q - 5 potions of might Miscellaneous B - a lightning rod (4/4) (You found it in the Dungeon) Skills: + Level 4.1 Fighting + Level 2.6 Dodging + Level 5.0 Unarmed Combat + Level 2.5 Spellcasting + Level 5.8 Transmutations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut #####. 1% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut #####... 1% 2 Spider Form Tmut/Pois ###....... 9% 3 Blade Hands Tmut #####..... 22% 5 Ice Form Ice/Tmut ###..... 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a large vicious spike. Message History a +5 bardiche; a +5 demon trident Found a burning altar of Makhleb. Found six altars. a - 4 scrolls of amnesia; h - 7 scrolls of fog; i - a scroll of holy word {!r} j - 5 scrolls of identify; k - 5 scrolls of remove curse; l - 2 scrolls of fear g - 4 scrolls of blinking {!r} (gained 3) m - 2 potions of brilliance; n - 2 potions of invisibility d - 6 potions of haste (gained 5); o - 4 potions of resistance p - a potion of experience; e - 7 potions of magic (gained 5) q - 5 potions of might f - 3 potions of berserk rage {!q} (gained 2) c - 10 potions of heal wounds (gained 9) b - 10 potions of curing (gained 9) r - a wand of disintegration (7); s - a wand of iceblast (7) t - a wand of acid (7) u - an uncursed ring of flight {+Fly, !d} v - a +6 ring of dexterity; w - a +6 ring of dexterity x - a +6 ring of intelligence; y - a +6 ring of intelligence z - a +6 ring of strength; A - a +6 ring of strength B - a lightning rod (4/4) C - the +6 Majin-Bo {vamp, MP+6 Int+6} D - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} E - the +10 dark maul {vorpal} F - the +18 shield of the Gong {rElec rN+ MR+ EV-5} G - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} You see here the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. H - the +7 great mace "Firestarter" {inner flame, rF++} I - the +6 shillelagh "Devastator" {shatter} J - the +11 plutonium sword {*Contam Stlth-} K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} L - the +9 sword of Zonguldrok {reap} M - the cursed +13 scythe of Curses {drain, *Curse} N - the +0 sword of Power O - the +7 mace of Variability {chain chaos} P - the +7 Singing Sword {vorpal, sonic wave} Q - the +8 storm bow {elec, penet} There is a viscous altar of Jiyva here. You curl up in front of the altar of Jiyva. You feel stronger. z - a +6 ring of strength (left tentacle) You feel stronger. A - a +6 ring of strength (right tentacle) You feel agile. v - a +6 ring of dexterity (on tentacle) You feel agile. w - a +6 ring of dexterity (on tentacle) You feel clever. x - a +6 ring of intelligence (on tentacle) You feel clever. y - a +6 ring of intelligence (on tentacle) u - a ring of flight (on tentacle) {+Fly, !d} Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering p - a potion of experience for throwing. You feel more experienced! Your Fighting skill gained 2 levels and is now at level 3! Your Unarmed Combat skill increases to level 4! Your Transmutations skill gained 3 levels and is now at level 5! You have reached level 2! Health restored: 22; MP restored: 5 Okay, then. Okay, then. You're too inexperienced to learn that spell! You don't know that spell. You're too inexperienced to learn that spell! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. There is a transporter here. One of your tentacles grows a vicious spike. You now have 4/5 mp. Welcome to arena 1. You enter the transporter and appear at another place. An orc priest and an orc wizard come into view. The helpless orc wizard fails to defend itself. You tentacle-slap the orc wizard. You grab the orc wizard. You pierce the orc wizard. You squeeze the orc wizard. You constrict the orc wizard. The orc wizard casts a spell at you. The magic dart hits you! You take 10 damage, and have 12/22 hp. MASSIVE DAMAGE!! The helpless orc priest fails to defend itself. You tentacle-slap the orc priest. Your grab misses the orc priest. You pierce the orc priest. You squeeze the orc priest. You constrict the orc wizard. The orc priest hits you with a cursed -1 flail. The orc wizard gestures at you while chanting. The puff of frost misses you. You bludgeon the orc wizard! You kill the orc wizard! Your Fighting skill increases to level 4! Your Unarmed Combat skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 15, Dex 12. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).o.▓ ▓..@..▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see an orc priest. Vanquished Creatures An orc wizard (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Found a blossoming altar of Fedhas. 2 | D | Banished a spatial maelstrom 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 3 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {*Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 3 | D | Found the +0 sword of Power 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 15 | D | Found a burning altar of Makhleb. 16 | D | Found a stormy altar of Qazlal. 16 | D | Found a sacrificial altar of Ru. 16 | D | Found an iron altar of Okawaru. 16 | D | Found a shimmering blue altar of Sif Muna. 16 | D | Found a sparkling altar of Nemelex Xobeh. 16 | D | Found a bloodstained altar of Trog. 59 | D | Reached skill level 3 in Fighting 59 | D | Reached skill level 4 in Unarmed Combat 59 | D | Reached skill level 5 in Transmutations 59 | D | Reached XP level 2. HP: 22/22 MP: 5/5 64 | D | Entered arena 2. 64 | D | Found a transporter. 69 | D | Reached skill level 4 in Fighting 69 | D | Reached skill level 5 in Unarmed Combat 69 | D | Reached XP level 3. HP: 14/27 MP: 4/6 69 | D | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 4 | 4.1 Unarmed Combat | 4 5 | 5.0 Transmutations | 5 | 5.8 Dodging | | 2.6 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 3 Kick || 2 Tentacles || 2 Constrict || 1 Cast: Beastly Appendage || 1 Use: Potion || 1 Stab: Sleeping || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 0 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 0 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 65 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 +-------+-------+-------+-------+-------+----------------------