Dungeon Sprint DCSS version 0.27-a0-1154-gfdeffcb720 (webtiles) character file. Game seed: 1398485321901101486 6 Whiskey the Covered (level 2, -11/26 HPs) Began as a Djinni Summoner on May 14, 2021. Was an Initiate of Makhleb. Mangled by a +1 flail of venom (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:34 (87 turns). Whiskey the Covered (Djinni Summoner) Turns: 87, Time: 00:02:35 Health: -11/26 AC: 15 Str: 19 XL: 2 Next: 0% Gold: 0 EV: 2 Int: 16 God: Makhleb [......] SH: 27 Dex: 13 rFire + . . SeeInvis . K - +9 sword of Zonguldrok {reap} rCold + . . Faith . E - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . R - +5 ice dragon scales rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.08/turn u - +6 ring of strength MPRegen 0.00/turn v - +6 ring of strength @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). B - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. C - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. F - the +14 obsidian axe {vorpal, Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. G - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. H - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) I - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. J - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. K - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. L - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. M - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. O - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. P - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. E - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. Q - +5 gold dragon scales (You found it in the Dungeon) R - +5 ice dragon scales (worn) (You found it in the Dungeon) Jewellery q - a +6 ring of dexterity (You found it in the Dungeon) r - a +6 ring of dexterity (You found it in the Dungeon) s - a +6 ring of intelligence (You found it in the Dungeon) t - a +6 ring of intelligence (You found it in the Dungeon) u - a +6 ring of strength (left hand) (You found it in the Dungeon) v - a +6 ring of strength (right hand) (You found it in the Dungeon) Wands x - a wand of mindburst (7) (You found it in the Dungeon) y - a wand of iceblast (7) (You found it in the Dungeon) z - a wand of acid (7) (You found it in the Dungeon) Scrolls g - 4 scrolls of blinking {!r} m - 7 scrolls of fog n - a scroll of holy word {!r} o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 2 potions of brilliance c - 10 potions of curing d - 10 potions of heal wounds e - 5 potions of haste f - 3 potions of berserk rage {!q} h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of magic l - 5 potions of might Miscellaneous w - a lightning rod (4/4) (You found it in the Dungeon) Skills: - Level 4.0 Fighting - Level 4.1 Armour + Level 2.1 Dodging + Level 1.5 Stealth - Level 4.0 Shields + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 56% 1 b - Call Canine Familiar Summ 13% N/A 91% 3 c - Call Imp Summ 13% N/A 71% 2 d - Summon Guardian Gole Hex/Summ 13% N/A 91% 3 e - Summon Lightning Spi Summ/Air 13% N/A 100% 4 f - Summon Ice Beast Ice/Summ 13% N/A 100% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler Items here: [[[[[[[. Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: )))). Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))). You see here a +5 lajatang. Items here: ((( ))))))). Items here: )))). A - the +6 Majin-Bo {vamp, MP+6 Int+6} B - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} C - the +10 dark maul {vorpal} D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} E - the +18 shield of the Gong {rElec rN+ Will+ EV-5} F - the +14 obsidian axe {vorpal, Drain Fly SInv} G - the +7 great mace "Firestarter" {inner flame, rF++} H - the +6 shillelagh "Devastator" {shatter} I - the +11 plutonium sword {Contam Stlth-} J - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} K - the +9 sword of Zonguldrok {reap} L - the +13 scythe of Curses {drain, Drain} M - the +5 sword of Power {vorpal} N - the +7 mace of Variability {chain chaos} O - the +7 Singing Sword {vorpal, sonic wave} P - the +8 storm bow {elec, penet} There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! You feel stronger. u - a +6 ring of strength (left hand) You feel stronger. v - a +6 ring of strength (right hand) You feel clever. You feel a sense of dread. A - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} Okay, then. Okay, then. You feel the dreadful sensation subside. You sense an extremely unholy aura. K - the +9 sword of Zonguldrok (weapon) {reap} You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. Items here: [[[[[[[. Q - +5 gold dragon scales; R - +5 ice dragon scales You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +5 ice dragon scales. x5 You finish putting on your +5 ice dragon scales. Okay, then. Okay, then. You feel more experienced! Your Fighting skill gained 4 levels and is now at level 4! Your Armour skill gained 4 levels and is now at level 4! Your Shields skill gained 4 levels and is now at level 4! You have reached level 2! Health restored: 26 There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A dancing weapon and a deep elf zephyrmancer come into view. There is a +1 flail of venom. You feel yourself speed up. The +1 flail of venom hits you. You take 2 damage, and have 24/26 hp. You miss the deep elf zephyrmancer. You block the +1 flail of venom's attack. GONNNNG! You block the +1 flail of venom's attack. GONNNNG! The deep elf zephyrmancer hits you but does no damage. You hit the deep elf zephyrmancer but do no damage. The +1 flail of venom hits you! You block the deep elf zephyrmancer's attack. PANG! The +1 flail of venom hits you. You take 12 damage, and have 12/26 hp. MASSIVE DAMAGE!! You closely miss the deep elf zephyrmancer. The +1 flail of venom hits you! * * * LOW HITPOINT WARNING * * * You block the deep elf zephyrmancer's attack. GONNNNG! You block the +1 flail of venom's attack. PANG! You take 7 damage, and have 5/26 hp. MASSIVE DAMAGE!! You barely miss the deep elf zephyrmancer. You block the +1 flail of venom's attack. PTOANNNG! The deep elf zephyrmancer hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * The +1 flail of venom hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.[.▓ ▓.....▓ ▓.e(..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf zephyrmancer and a +1 flail of venom. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Djinni Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 42 | D | Became a worshipper of Makhleb the Destroyer 79 | D | Reached skill level 4 in Fighting 79 | D | Reached skill level 4 in Armour 79 | D | Reached skill level 4 in Shields 79 | D | Reached XP level 2. HP: 26/26 MP: 0/0 82 | D | Entered arena 2. 82 | D | Noticed a deep elf zephyrmancer 82 | D | Noticed a +1 flail of venom 82 | D | Found a transporter. 86 | D | HP: 5/26 [+1 flail of venom (7)] 87 | D | HP: 2/26 [deep elf zephyrmancer/+0 rapier (3)] 87 | D | Mangled by a +1 flail of venom Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.0 Armour | 4 | 4.1 Shields | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Double sword || 4 Use: Potion || 2 Armor: Ice dragon scales || 1 Block: Kite shield || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 23 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 23 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts