Seeded DCSS version 0.32-a0-1913-gb2e4c6566d (webtiles) character file. Game seed: 5970365379912481921 (custom seed) 1 Whiskey the Trooper (level 1, 18/18 HPs) Began as a Demonspawn Fighter on July 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (46 turns). Whiskey the Trooper(Demonspawn Fighter) Turns: 46, Time: 00:00:28 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 16% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - a scroll of acquirement Potions d - a potion of might Skills: + Level 3.0 Fighting + Level 1.8 Axes + Level 2.7 Armour + Level 2.7 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:812) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Demonspawn Fighter. Game seed: 5970365379912481921 (custom seed) Found a runed broad axe. Found a staircase leading out of the dungeon. Found 17 gold pieces. Found a stone staircase leading down. A bat comes into view. The bat barely misses you. There is a stone staircase leading down here. You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat completely misses you. The bat misses you. The bat hits you but does no damage. You miss the bat. You block the bat's attack. x2 The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you but does no damage. x2 You closely miss the bat. The bat barely misses you. The bat closely misses you. You completely miss the bat. The bat closely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You closely miss the bat. The bat hits you but does no damage. You slash the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. e - 2 scrolls labelled QUALAOLAREA This is a scroll of acquirement! Something appears at your feet! ........... #..........#..## #..........#..# #..........#..# #..# #.##..#..## #..# #.......... #..# ####..#..## ###..######..#†.# #@..............# #.#..######..##.# #...## #....... ##### ##.....) ####.## .# .# There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 45 | D:1 | Identified 2 scrolls of acquirement 45 | D:1 | Acquired the +9 broad axe of Ointment {heavy, rElec rF- | Dex+3} 46 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_shops, nicolae_shop_behind_doors Action || total ---------------------------++------- Melee: War axe || 9 Use: Scroll || 1 Armour: Scale mail || 10 Dodge: Dodged || 10 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_shops, nicolae_shop_behind_doors Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------