Seeded DCSS version 0.32-a0-1984-g19b87b1804 (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 4 Whiskey the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Aug 4, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:44 (291 turns). Whiskey the Grave Robber(Mummy Necromancer) Turns: 291, Time: 00:00:45 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of acquirement Skills: + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:812) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Mummy Necromancer. Game seed: 4965291371327698046 (custom seed) Found a staircase leading out of the dungeon. A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 11/13 hp. You hit the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Health restored: 13 c - a scroll labelled AJIKIL FUKAN d - 3 scrolls labelled KYUTZO TUSHY Found a stone staircase leading down. A quokka comes into view. There is a stone staircase leading down here. Okay, then. You start waiting. Done waiting. Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, chance to affect: 66%) You feel a surge of power! The quokka struggles to resist. You now have 3/4 mp. Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (chance to affect: 66%) You feel a surge of power! A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka barely misses you. x2 Your soul wisp barely misses the quokka. You now have 2/4 mp. You hit the quokka but do no damage. The quokka closely misses you. Your soul wisp touches the quokka. You closely miss the quokka. The quokka closely misses you. Your soul wisp touches the quokka. You barely miss the quokka. The quokka barely misses you. Your soul wisp touches the quokka. The quokka dies! There is a stone staircase leading down here. You start resting. MP restored: 4 You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. You start waiting. Done waiting. This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! ####### #...@.# #.....# #.......# ...#...... #. #...>.## . ....... ######## There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 289 | D:2 | Identified 3 scrolls of acquirement 289 | D:2 | Acquired the amulet "Axom" {Regen+ SInv Stlth+} 290 | D:2 | Acquired 635 gold pieces 291 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners D:2: layout_basic, nicolae_concentric_dashed_squares_wild, solitary_fountain, uniq_sigmund, uniq_natasha Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Soul Splinter || 2 Use: Scroll || 2 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 290 | 247 | 43 | 217 | 0 | 2 | 145.0 | Dungeon | 290 | 247 | 43 | 217 | 0 | 2 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts D:2: 102 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners D:2: layout_basic, nicolae_concentric_dashed_squares_wild, solitary_fountain, uniq_sigmund, uniq_natasha Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 290 | 247 | 43 | 217 | 0 | 2 | 145.0 | Dungeon | 290 | 247 | 43 | 217 | 0 | 2 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts D:2: 102 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------