Seeded DCSS version 0.32-a0-1984-g19b87b1804 (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 4 Whiskey the Grave Robber (level 1, 14/14 HPs) Began as a Mountain Dwarf Necromancer on Aug 4, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:00 (102 turns). Whiskey the Grave Robber(Mountain Dwarf Necromancer) Turns: 102, Time: 00:01:01 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 2/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of acquirement e - a scroll of poison {unknown} Potions c - a potion of magic Skills: + Level 1.4 Dodging + Level 1.5 Stealth + Level 1.8 Spellcasting + Level 4.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 5% 2 Vampiric Draining Necr 14% 2d7 11% 3 Animate Dead Necr 14% N/A 34% 4 Curse of Agony Necr 14% N/A 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:812) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Mountain Dwarf Necromancer. Game seed: 4965291371327698046 (custom seed) Found a staircase leading out of the dungeon. A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 12/14 hp. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 5 damage, and have 7/14 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (moderately wounded, chance to affect: 64%) A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. Your soul wisp touches the hobgoblin. The hobgoblin hits you. You take 1 damage, and have 6/14 hp. You now have 2/3 mp. You hit the hobgoblin. You kill the hobgoblin! You start resting. Health restored: 14; MP restored: 3 A bat comes into view. The bat barely misses you. You hit the bat. You kill the bat! You see here 5 stones. d - 3 scrolls labelled KYUTZO TUSHY e - a scroll labelled AJIKIL FUKAN Found a stone staircase leading down. A quokka comes into view. Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (chance to affect: 64%) A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka bites your soul wisp but does no damage. Your soul wisp touches the quokka. You now have 2/3 mp. The quokka bites your soul wisp but does no damage. Your soul wisp touches the quokka but does no damage. The quokka barely misses your soul wisp. Your soul wisp closely misses the quokka. The quokka barely misses your soul wisp. Your soul wisp touches the quokka. The quokka dies! This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! #### # # #..## .## .# ##..#...# ###. ........# #>. ..<....# #*# ......## #@# ...#### ###### #.# #### ##....# #.# # ##..##.# #.# #...##.###.# ###..........# #####...(###.##### ..#...#### #.# #...### ####.# You could see a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired 916 gold pieces 101 | D:1 | Acquired 1136 gold pieces 102 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Soul Splinter || 2 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 100 | 2 | 35 | 11 | 1 | 102.0 | Dungeon | 102 | 100 | 2 | 35 | 11 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 100 | 2 | 35 | 11 | 1 | 102.0 | Dungeon | 102 | 100 | 2 | 35 | 11 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------