Seeded DCSS version 0.32-a0-2010-gf8a32a3a8c (webtiles) character file. Game seed: 5970365379912481921 (custom seed) 4 Whiskey the Trooper (level 1, 2/18 HPs) Began as a Demonspawn Fighter on Aug 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (64 turns). Whiskey the Trooper(Demonspawn Fighter) Turns: 64, Time: 00:00:42 Health: 2/18 AC: 6 Str: 16 XL: 1 Next: 50% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . e - +2 broad axe (vamp) {!w} rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 war axe e - a +2 vampiric broad axe (weapon) {!w} (You found it on level 1 of the Dungeon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls f - a scroll of acquirement Potions d - a potion of might Skills: + Level 3.0 Fighting + Level 1.8 Axes + Level 2.7 Armour + Level 2.7 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:812) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Demonspawn Fighter. Game seed: 5970365379912481921 (custom seed) Found a runed broad axe. Found a staircase leading out of the dungeon. You see here a +2 vampiric broad axe {!w}. Okay, then. You feel a sense of dread. e - a +2 vampiric broad axe (weapon) {!w} Found a stone staircase leading down. A bat comes into view. The bat moves out of view. A bat is nearby! You block the bat's attack. The bat hits you but does no damage. You slash the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! f - 2 scrolls labelled QUALAOLAREA There is a stone staircase leading down here. You climb downwards. The goblin shouts! x2; You hear a shout! Found a sling. Found a stone staircase leading down. There is a stone staircase leading up here. You hit the kobold. The kobold hits you with a +0 dagger. The goblin unwields a +0 dagger. The goblin wields a +0 sling of electrocution. You hear the crackle of electricity. The goblin shoots a sling bullet. The sling bullet barely misses you. You take 1 damage, and have 17/18 hp. You slash the kobold! You kill the kobold! You hit the goblin. You feel better. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin hits you but does no damage. The goblin shoots a sling bullet. The sling bullet barely misses you. You slash the goblin! You kill the goblin! The goblin shoots a sling bullet. The sling bullet hits you. You are electrocuted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 16 damage, and have 1/18 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shoots a sling bullet. You block the sling bullet. You climb upwards. There is a stone staircase leading down here. This is a scroll of acquirement! Something appears at your feet! #..##..# .#####..##..####.# ................$# .###.##..........# # #.##..........# . ... #.##..........# ..##.# #.##..........# ...# #.##.##........ #.###.##.##@###### ##.................# #..........#..####.# #..........#..# #..........#..# #..###.##..#..# #..# #......... #..# ####..#..## ###..######..#..# There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:2) A kobold (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 60 | D:2 | HP: 1/18 [goblin/sling bullet (15)] 63 | D:1 | Identified 2 scrolls of acquirement 63 | D:1 | Acquired the +9 plate armour "Susoc" {rC- rCorr Dex+4 | Stlth+} 64 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_shops, nicolae_shop_behind_doors D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, feat_on_display, due_unseen_surprise, serial_shops, shop, basic_altar, kennysheep_generic_room_8 Action || total ---------------------------++------- Melee: Broad axe || 5 Use: Scroll || 1 Armour: Scale mail || 5 Dodge: Dodged || 2 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 19 | 47 | 0 | 0 | 2 | 33.0 | Dungeon | 66 | 19 | 47 | 0 | 0 | 2 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts D:2: 8 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_shops, nicolae_shop_behind_doors D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, feat_on_display, due_unseen_surprise, serial_shops, shop, basic_altar, kennysheep_generic_room_8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 19 | 47 | 0 | 0 | 2 | 33.0 | Dungeon | 66 | 19 | 47 | 0 | 0 | 2 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts D:2: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------