Seeded DCSS version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 2 Whiskey the Covered (level 1, 19/19 HPs) Began as a Mountain Dwarf Fighter on Aug 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (94 turns). Whiskey the Covered(Mountain Dwarf Fighter) Turns: 94, Time: 00:00:31 Health: 19/19 AC: 6 Str: 18 XL: 1 Next: 33% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls f - a scroll of poison {unknown} g - a scroll of acquirement Potions d - a potion of might Skills: + Level 3.3 Fighting + Level 2.5 Axes + Level 3.3 Armour + Level 3.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:832) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Mountain Dwarf Fighter. Game seed: 4965291371327698046 (custom seed) Found a staircase leading out of the dungeon. A hobgoblin comes into view. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 17/19 hp. You closely miss the hobgoblin. The hobgoblin closely misses you. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. Health restored: 19 You closely miss the bat. The bat hits you but does no damage. The bat completely misses you. The bat hits you but does no damage. You slash the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. e - a scroll labelled DUXEFUE DIRAQU No target in view! f - a scroll labelled AJIKIL FUKAN g - 3 scrolls labelled KYUTZO TUSHY As you read the scroll labelled DUXEFUE DIRAQU, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! You hear a bark! x2 This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! .......#### ###### ....#### ##....# ...## ##..##.# #### #...##.###.# # ###..........# ########...(###.##### ##....#...#### #.# #..##...### ####.# .....##### #...@# ##.......######### ####.......## .# ###......# ## ##.....######### ###..##.......# #........# #)...#.#.# ..........# # There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Mountain Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 92 | D:1 | Identified 3 scrolls of acquirement 92 | D:1 | Acquired 1303 gold pieces 93 | D:1 | Acquired 777 gold pieces 94 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Action || total ---------------------------++------- Melee: War axe || 5 Use: Scroll || 3 Armour: Scale mail || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 67 | 28 | 0 | 52 | 1 | 95.0 | Dungeon | 95 | 67 | 28 | 0 | 52 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 67 | 28 | 0 | 52 | 1 | 95.0 | Dungeon | 95 | 67 | 28 | 0 | 52 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------