Seeded DCSS version 0.32-a0-2121-g385508daed (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 2 Whiskey the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Aug 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (55 turns). Whiskey the Shooter(Coglin Hunter) Turns: 55, Time: 00:00:31 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 40% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Narong} rCold . . . d - +0 sling {Seojun} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) {Narong} d - a +0 sling (offhand) {Seojun} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of poison {unknown} f - a scroll of acquirement Skills: + Level 2.0 Fighting + Level 3.6 Ranged Weapons + Level 1.8 Dodging + Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:832) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Coglin Hunter. Game seed: 4965291371327698046 (custom seed) Found a staircase leading out of the dungeon. A hobgoblin comes into view. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You shoot a sling bullet. No target in view! No target in view! No target in view! e - a scroll labelled AJIKIL FUKAN f - 3 scrolls labelled KYUTZO TUSHY Found a stone staircase leading down. This is a scroll of acquirement! You see here a manual of Ranged Weapons. Something appears at your feet! You see here a manual of Hexes. Something appears at your feet! ###..#...# #........# >. ...<....# .# .......## .# ....#### ###### .# .#### ##....# .# ## ##..##.# .# # #...##.###.# ###........@.# ######...(###.##### ...#...#### #.# ##...### ####.# ..#### #....# ......# ###### #.......# ###...... #..... There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 53 | D:1 | Identified 3 scrolls of acquirement 53 | D:1 | Acquired a manual of Ranged Weapons 54 | D:1 | Acquired a manual of Hexes 55 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Action || total ---------------------------++------- Fire: Sling || 6 Use: Scroll || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 14 | 41 | 0 | 5 | 1 | 55.0 | Dungeon | 55 | 14 | 41 | 0 | 5 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 14 | 41 | 0 | 5 | 1 | 55.0 | Dungeon | 55 | 14 | 41 | 0 | 5 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------