Seeded DCSS version 0.33-a0 (webtiles) character file. Game seed: 12644610961042966345 (custom seed) 15 Whiskey the Ducker (level 2, 24/24 HPs) Began as a Merfolk Monk on Aug 21, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (181 turns). Whiskey the Ducker(Merfolk Monk) Turns: 181, Time: 00:00:24 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 50% Magic: 2/2 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls e - a scroll of acquirement Potions c - a potion of ambrosia f - a potion of might {unknown} Skills: + Level 3.6 Fighting + Level 4.3 Polearms + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Health restored: 24; MP restored: 2 A bat comes into view. The bat barely misses you. You barely miss the bat. The bat misses you. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. x2 You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A rat comes into view. The rat squeaks loudly. A rat comes into view. The rat squeaks loudly. A dart slug comes into view. You hit the rat. You kill the rat! A rat comes into view. A kobold comes into view. It is wielding a +0 dagger. You reach to attack! You barely miss the rat. The kobold shouts! The rat squeaks loudly. You barely miss the rat. The rat closely misses you. A hobgoblin comes into view. You hit the rat. You kill the rat! You reach to attack! You hit the dart slug. The rat twitches its whiskers. You reach to attack! You hit the dart slug. The dart slug launches a dart at you. The slug dart hits you. You hit the rat. You kill the rat! You hit the kobold. The kobold hits you but does no damage. You take 2 damage, and have 22/24 hp. You hit the dart slug. The dart slug barely misses you. You hit the dart slug but do no damage. The kobold barely misses you. You hit the dart slug but do no damage. The hobgoblin misses you. The kobold hits you with a +0 dagger. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. You kill the dart slug! The hobgoblin closely misses you. The kobold hits you with a +0 dagger. You take 6 damage, and have 16/24 hp. MASSIVE DAMAGE!! You hit the kobold. You kill the kobold! The hobgoblin hits you. You take 5 damage, and have 11/24 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 9/24 hp. You hit the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/24 hp. You hit the hobgoblin but do no damage. You completely miss the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You start resting. Health restored: 24 This is a scroll of acquirement! #.....# ##.#.# ##.†.## #.#.# #########...# #.#.# ##.....#...#.######.#.# ##........###.....##.'.. #.........# #####.####.# #......†..# ##......†)# .......)..####....####†# #......@........#.## #.# ...............##..# #.# ..........########.###.# #.........# #...... #.........########...... #....................... #.........########...... ##.......## #...... #...... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 67 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 181 | D:1 | Identified a scroll of acquirement 181 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms Action || total ---------------------------++------- Melee: Spear || 40 Armour: Robe || 18 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 176 | 176 | 0 | 70 | 33 | 1 | 176.0 | Dungeon | 176 | 176 | 0 | 70 | 33 | 1 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 176 daAuts Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 176 | 176 | 0 | 70 | 33 | 1 | 176.0 | Dungeon | 176 | 176 | 0 | 70 | 33 | 1 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 176 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 +-------+-------+-------+-------+-------+----------------------