Seeded DCSS version 0.33-a0 (webtiles) character file. Game seed: 12644610961042966345 (custom seed) 9 Whiskey the Ducker (level 2, 24/24 HPs) Began as a Merfolk Monk on Aug 21, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (71 turns). Whiskey the Ducker(Merfolk Monk) Turns: 71, Time: 00:00:17 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 16% Magic: 2/2 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls e - a scroll of acquirement Potions c - a potion of ambrosia f - a potion of might {unknown} Skills: + Level 3.5 Fighting + Level 4.3 Polearms + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A kobold comes into view. It is wielding a +0 club. The kobold shouts! A rat and a bat come into view. The rat squeaks loudly. You reach to attack! You hit the kobold. A giant cockroach comes into view. You reach to attack! You hit the kobold. You kill the kobold! The bat hits you but does no damage. You reach to attack! You hit the bat. A bat comes into view. The bat hits you but does no damage. The bat moves out of view. You reach to attack! You hit the bat. You kill the bat! You barely miss the rat. The rat misses you. You hit the giant cockroach. The rat misses you. The giant cockroach bites you. You take 1 damage, and have 17/18 hp. You hit the giant cockroach. You kill the giant cockroach! The bat closely misses you. The rat bites you. You take 1 damage, and have 16/18 hp. You hit the bat. You kill the bat! A giant cockroach comes into view. The rat closely misses you. You hit the rat. You kill the rat! Things that are here: a +0 club; a rat corpse; a bat corpse You barely miss the giant cockroach. The giant cockroach bites you. You take 1 damage, and have 16/18 hp. You barely miss the giant cockroach. The giant cockroach bites you. You take 1 damage, and have 15/18 hp. You hit the giant cockroach. The giant cockroach misses you. The giant cockroach closely misses you. You hit the giant cockroach. A goblin comes into view. It is wielding a +0 dagger. The giant cockroach bites you. The goblin shouts! You hit the giant cockroach. The giant cockroach barely misses you. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. You hit the goblin. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin misses you. You hit the goblin. You kill the goblin! You have reached level 2! You regained 5 hp, and now have 20/24 hp. MP restored: 2 A frilled lizard comes into view. You see here a +0 dagger. You reach to attack! You barely miss the frilled lizard. You hit the frilled lizard. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a scroll labelled GOSYRH AQUETH Health restored: 24 f - a sedimented grey potion A rat comes into view. The rat squeaks loudly. You hear a loud squeak. A rat comes into view. You hit the rat. You kill the rat! You reach to attack! You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. A dart slug comes into view. This is a scroll of acquirement! #<.'.# ##.#.# #.#.# #.#.# ####.#.##### ..##.+.....# ###.####.##### ##......†)# #@...####.# .........#.## #†# ........##..# #)# w..########.###.##### .. #.........# #######.........# ................# #######.........# #........... You could see a dart slug (wandering). Vanquished Creatures 2 bats (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 30 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 71 | D:1 | Identified a scroll of acquirement 71 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms Action || total ---------------------------++------- Melee: Spear || 23 Armour: Robe || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 4 | 28 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 4 | 28 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 4 | 28 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 4 | 28 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------