Seeded DCSS version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 8950584270492533276 (custom seed) 1 Whiskey the Conjurer (level 1, 12/12 HPs) Began as a Tengu Reaver on Sept 3, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:12 (19 turns). Whiskey the Conjurer (Tengu Reaver) Turns: 19, Time: 00:00:13 Health: 12/12 AC: 3 Str: 12 XL: 1 Next: 20% Magic: 4/4 EV: 25 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of acquirement Skills: + Level 2.0 Fighting + Level 3.3 Polearms + Level 2.2 Dodging + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 24% 2d7 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 12% 3d8 22% 2 Hailstorm Conj/Ice 6% 3d5 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:832) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Tengu Reaver. Game seed: 8950584270492533276 (custom seed) Found a scroll labelled VUES RADUHE and a scroll labelled NOELUE CAOMN. Found a staircase leading out of the dungeon. c - a scroll labelled VUES RADUHE Found an escape hatch in the floor. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A ball python comes into view. The ball python hisses angrily. You see here a scroll labelled SUNYANO FUGUAZ. d - a scroll labelled SUNYANO FUGUAZ You reach to attack! You closely miss the ball python. You hit the ball python. Your kick misses the ball python. The ball python barely misses you. You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a ball python corpse. This is a scroll of acquirement! ### $ ..# .# #.##. #.#. ... # #.# ....####.# #....@.# #.###### There were no monsters in sight! Vanquished Creatures A ball python (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Tengu Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 19 | D:2 | Identified a scroll of acquirement 19 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Action || total ---------------------------++------- Melee: Spear || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 2 | 9.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 2 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 10 daAuts D:2: 8 daAuts Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 2 | 9.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 2 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 10 daAuts D:2: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------