Seeded DCSS version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 8950584270492533276 (custom seed) 1 Whiskey the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Sept 4, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:14 (16 turns). Whiskey the Shooter (Coglin Hunter) Turns: 16, Time: 00:00:14 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Latda} rCold . . . d - +0 sling {Hong} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) {Latda} d - a +0 sling (offhand) {Hong} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of acquirement Skills: + Level 2.0 Fighting + Level 3.6 Ranged Weapons + Level 1.8 Dodging + Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:832) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Coglin Hunter. Game seed: 8950584270492533276 (custom seed) Found a scroll labelled VUES RADUHE and a scroll labelled NOELUE CAOMN. Found a staircase leading out of the dungeon. Found 4 gold pieces. Found an escape hatch in the floor. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A ball python comes into view. The ball python hisses angrily. You see here a scroll labelled SUNYANO FUGUAZ. You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a scroll labelled SUNYANO FUGUAZ This is a scroll of acquirement! ..... #.... #.?. #####.$ ..##.# . # #.##.## ##.# #.##.#...#....# #...........#.# ####@#........# ...####.#...#.##.# #......#.#..... #.######...#.# # ####...# !..# ...# ... There were no monsters in sight! Vanquished Creatures A ball python (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 16 | D:2 | Identified a scroll of acquirement 16 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Action || total ---------------------------++------- Fire: Sling || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 2 | 8.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 2 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 11 daAuts D:1: 5 daAuts Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 2 | 8.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 2 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 11 daAuts D:1: 5 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------