Seeded DCSS version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 8950584270492533276 (custom seed) 0 Whiskey the Vexing (level 1, 6/15 HPs) Began as a Coglin Hexslinger on Sept 5, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:09 (14 turns). Whiskey the Vexing (Coglin Hexslinger) Turns: 14, Time: 00:00:09 Health: 6/15 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 5 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling {Jin} rCold . . . d - -2 sling {Mei} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Jin} d - a -2 sling (offhand) {Mei} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} Skills: + Level 1.0 Fighting + Level 1.7 Ranged Weapons + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 2.6 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 16% 2 Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:832) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Coglin Hexslinger. Game seed: 8950584270492533276 (custom seed) Found a scroll labelled VUES RADUHE and a scroll labelled NOELUE CAOMN. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. You now have 5 gold pieces. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The jackal barks! x4 Found a faded altar of an unknown god. You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you. x2 An endoplasm comes into view. You take 5 damage, and have 10/15 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. x2; The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 4 damage, and have 6/15 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! ###### #.h@.# #...hhh# #..ß...# #..ß_ß..# .....ß...# ###......# ###J...# #..### You could see an endoplasm and 4 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 11 | D:2 | Found a faded altar of an unknown god. 14 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Action || total ---------------------------++------- Fire: Sling || 4 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 2 | 7.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 2 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 11 daAuts D:2: 3 daAuts Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a D:2: layout_loops_cross, chequers_ecumenical_altar_simple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 2 | 7.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 2 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 11 daAuts D:2: 3 daAuts